Struct rivet_matchmaker::model::GameModeInfo
source · [−]Expand description
A game mode that the player can join.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_mode_id: Option<String>
A human readable short identifier used to references resources. Different than a rivet.common#Uuid
because this is intended to be human readable. Different than rivet.common#DisplayName
because this should not include special characters and be short.
Implementations
sourceimpl GameModeInfo
impl GameModeInfo
sourcepub fn game_mode_id(&self) -> Option<&str>
pub fn game_mode_id(&self) -> Option<&str>
A human readable short identifier used to references resources. Different than a rivet.common#Uuid
because this is intended to be human readable. Different than rivet.common#DisplayName
because this should not include special characters and be short.
sourceimpl GameModeInfo
impl GameModeInfo
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GameModeInfo
Trait Implementations
sourceimpl Clone for GameModeInfo
impl Clone for GameModeInfo
sourcefn clone(&self) -> GameModeInfo
fn clone(&self) -> GameModeInfo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameModeInfo
impl Debug for GameModeInfo
sourceimpl PartialEq<GameModeInfo> for GameModeInfo
impl PartialEq<GameModeInfo> for GameModeInfo
sourcefn eq(&self, other: &GameModeInfo) -> bool
fn eq(&self, other: &GameModeInfo) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameModeInfo) -> bool
fn ne(&self, other: &GameModeInfo) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameModeInfo
Auto Trait Implementations
impl RefUnwindSafe for GameModeInfo
impl Send for GameModeInfo
impl Sync for GameModeInfo
impl Unpin for GameModeInfo
impl UnwindSafe for GameModeInfo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more