Struct rivet_identity::input::GetGameLinkInput
source · [−]Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.identity_link_token: Option<String>
identity_link_token
returned by PrepareGameLink
.
Implementations
sourceimpl GetGameLinkInput
impl GetGameLinkInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<GetGameLink, ()>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<GetGameLink, ()>, BuildError>
Consumes the builder and constructs an Operation<GetGameLink
>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GetGameLinkInput
sourceimpl GetGameLinkInput
impl GetGameLinkInput
sourcepub fn identity_link_token(&self) -> Option<&str>
pub fn identity_link_token(&self) -> Option<&str>
identity_link_token
returned by PrepareGameLink
.
Trait Implementations
sourceimpl Clone for GetGameLinkInput
impl Clone for GetGameLinkInput
sourcefn clone(&self) -> GetGameLinkInput
fn clone(&self) -> GetGameLinkInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GetGameLinkInput
impl Debug for GetGameLinkInput
sourceimpl PartialEq<GetGameLinkInput> for GetGameLinkInput
impl PartialEq<GetGameLinkInput> for GetGameLinkInput
sourcefn eq(&self, other: &GetGameLinkInput) -> bool
fn eq(&self, other: &GetGameLinkInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl StructuralPartialEq for GetGameLinkInput
Auto Trait Implementations
impl RefUnwindSafe for GetGameLinkInput
impl Send for GetGameLinkInput
impl Sync for GetGameLinkInput
impl Unpin for GetGameLinkInput
impl UnwindSafe for GetGameLinkInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more