Struct rivet_identity::client::fluent_builders::PrepareGameLink
source · [−]pub struct PrepareGameLink<C, M, R = Standard> { /* private fields */ }
Expand description
Fluent builder constructing a request to PrepareGameLink
.
Begins the process for linking an identity with the Rivet Hub. # Importance of Linking Identities When an identity is created via rivet.api.identity#SetupIdentity
, the identity is temporary and is not shared with other games the user plays. In order to make the identity permanent and synchronize the identity with other games, the identity must be linked with the hub. # Linking Process The linking process works by opening link_url
in a browser then polling rivet.api.identity#GetGameLink
to wait for it to complete. This is designed to be as flexible as possible so link_url
can be opened on any device. For example, when playing a console game, the user can scan a QR code for link_url
to authenticate on their phone.
Implementations
sourceimpl<C, M, R> PrepareGameLink<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> PrepareGameLink<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
sourcepub async fn send(
self
) -> Result<PrepareGameLinkOutput, SdkError<PrepareGameLinkError>> where
R::Policy: SmithyRetryPolicy<PrepareGameLinkInputOperationOutputAlias, PrepareGameLinkOutput, PrepareGameLinkError, PrepareGameLinkInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<PrepareGameLinkOutput, SdkError<PrepareGameLinkError>> where
R::Policy: SmithyRetryPolicy<PrepareGameLinkInputOperationOutputAlias, PrepareGameLinkOutput, PrepareGameLinkError, PrepareGameLinkInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Trait Implementations
sourceimpl<C: Clone, M: Clone, R: Clone> Clone for PrepareGameLink<C, M, R>
impl<C: Clone, M: Clone, R: Clone> Clone for PrepareGameLink<C, M, R>
sourcefn clone(&self) -> PrepareGameLink<C, M, R>
fn clone(&self) -> PrepareGameLink<C, M, R>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<C, M, R = Standard> !RefUnwindSafe for PrepareGameLink<C, M, R>
impl<C, M, R> Send for PrepareGameLink<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for PrepareGameLink<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for PrepareGameLink<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for PrepareGameLink<C, M, R>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more