Struct rivet_identity::client::fluent_builders::GetGameLink
source · [−]pub struct GetGameLink<C, M, R = Standard> { /* private fields */ }
Expand description
Fluent builder constructing a request to GetGameLink
.
Returns the current status of a linking process. Once status
is complete
, the identity’s profile should be fetched again since they may have switched accounts.
Implementations
sourceimpl<C, M, R> GetGameLink<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> GetGameLink<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
sourcepub async fn send(self) -> Result<GetGameLinkOutput, SdkError<GetGameLinkError>> where
R::Policy: SmithyRetryPolicy<GetGameLinkInputOperationOutputAlias, GetGameLinkOutput, GetGameLinkError, GetGameLinkInputOperationRetryAlias>,
pub async fn send(self) -> Result<GetGameLinkOutput, SdkError<GetGameLinkError>> where
R::Policy: SmithyRetryPolicy<GetGameLinkInputOperationOutputAlias, GetGameLinkOutput, GetGameLinkError, GetGameLinkInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn identity_link_token(self, input: impl Into<String>) -> Self
pub fn identity_link_token(self, input: impl Into<String>) -> Self
identity_link_token
returned by PrepareGameLink
.
sourcepub fn set_identity_link_token(self, input: Option<String>) -> Self
pub fn set_identity_link_token(self, input: Option<String>) -> Self
identity_link_token
returned by PrepareGameLink
.
Trait Implementations
sourceimpl<C: Clone, M: Clone, R: Clone> Clone for GetGameLink<C, M, R>
impl<C: Clone, M: Clone, R: Clone> Clone for GetGameLink<C, M, R>
sourcefn clone(&self) -> GetGameLink<C, M, R>
fn clone(&self) -> GetGameLink<C, M, R>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<C, M, R = Standard> !RefUnwindSafe for GetGameLink<C, M, R>
impl<C, M, R> Send for GetGameLink<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for GetGameLink<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for GetGameLink<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for GetGameLink<C, M, R>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more