Struct rivet_identity::input::SetIdentityGameActivityInput
source · [−]#[non_exhaustive]pub struct SetIdentityGameActivityInput {
pub game_activity: Option<UpdateIdentityGameActivity>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_activity: Option<UpdateIdentityGameActivity>
Information about the identity’s current game. This is information that all other identities can see about what the current identity is doing.
Implementations
sourceimpl SetIdentityGameActivityInput
impl SetIdentityGameActivityInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<SetIdentityGameActivity, ()>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<SetIdentityGameActivity, ()>, BuildError>
Consumes the builder and constructs an Operation<SetIdentityGameActivity
>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture SetIdentityGameActivityInput
sourceimpl SetIdentityGameActivityInput
impl SetIdentityGameActivityInput
sourcepub fn game_activity(&self) -> Option<&UpdateIdentityGameActivity>
pub fn game_activity(&self) -> Option<&UpdateIdentityGameActivity>
Information about the identity’s current game. This is information that all other identities can see about what the current identity is doing.
Trait Implementations
sourceimpl Clone for SetIdentityGameActivityInput
impl Clone for SetIdentityGameActivityInput
sourcefn clone(&self) -> SetIdentityGameActivityInput
fn clone(&self) -> SetIdentityGameActivityInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for SetIdentityGameActivityInput
impl Debug for SetIdentityGameActivityInput
sourceimpl PartialEq<SetIdentityGameActivityInput> for SetIdentityGameActivityInput
impl PartialEq<SetIdentityGameActivityInput> for SetIdentityGameActivityInput
sourcefn eq(&self, other: &SetIdentityGameActivityInput) -> bool
fn eq(&self, other: &SetIdentityGameActivityInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &SetIdentityGameActivityInput) -> bool
fn ne(&self, other: &SetIdentityGameActivityInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for SetIdentityGameActivityInput
Auto Trait Implementations
impl RefUnwindSafe for SetIdentityGameActivityInput
impl Send for SetIdentityGameActivityInput
impl Sync for SetIdentityGameActivityInput
impl Unpin for SetIdentityGameActivityInput
impl UnwindSafe for SetIdentityGameActivityInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more