Struct rivet_identity::client::fluent_builders::CompleteGameLink
source · pub struct CompleteGameLink<C, M, R = Standard> { /* private fields */ }
Expand description
Fluent builder constructing a request to CompleteGameLink
.
Completes a game link process and returns whether or not the link is valid.
Implementations
sourceimpl<C, M, R> CompleteGameLink<C, M, R>where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> CompleteGameLink<C, M, R>where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
sourcepub async fn send(
self
) -> Result<CompleteGameLinkOutput, SdkError<CompleteGameLinkError>>where
R::Policy: SmithyRetryPolicy<CompleteGameLinkInputOperationOutputAlias, CompleteGameLinkOutput, CompleteGameLinkError, CompleteGameLinkInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<CompleteGameLinkOutput, SdkError<CompleteGameLinkError>>where
R::Policy: SmithyRetryPolicy<CompleteGameLinkInputOperationOutputAlias, CompleteGameLinkOutput, CompleteGameLinkError, CompleteGameLinkInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn identity_link_token(self, input: impl Into<String>) -> Self
pub fn identity_link_token(self, input: impl Into<String>) -> Self
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
sourcepub fn set_identity_link_token(self, input: Option<String>) -> Self
pub fn set_identity_link_token(self, input: Option<String>) -> Self
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations
sourceimpl<C: Clone, M: Clone, R: Clone> Clone for CompleteGameLink<C, M, R>
impl<C: Clone, M: Clone, R: Clone> Clone for CompleteGameLink<C, M, R>
sourcefn clone(&self) -> CompleteGameLink<C, M, R>
fn clone(&self) -> CompleteGameLink<C, M, R>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations
impl<C, M, R = Standard> !RefUnwindSafe for CompleteGameLink<C, M, R>
impl<C, M, R> Send for CompleteGameLink<C, M, R>where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for CompleteGameLink<C, M, R>where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for CompleteGameLink<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for CompleteGameLink<C, M, R>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more