#[repr(u8)]pub enum GameType {
CUSTOM_GAME = 0,
MATCHED_GAME = 1,
TUTORIAL_GAME = 2,
}
Expand description
League of Legends game type: matched game, custom game, or tutorial game.
Variants§
Trait Implementations§
source§impl<'de> Deserialize<'de> for GameType
impl<'de> Deserialize<'de> for GameType
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for GameType
impl PartialEq for GameType
impl Copy for GameType
impl Eq for GameType
impl StructuralPartialEq for GameType
Auto Trait Implementations§
impl Freeze for GameType
impl RefUnwindSafe for GameType
impl Send for GameType
impl Sync for GameType
impl Unpin for GameType
impl UnwindSafe for GameType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.