riven/config.rs
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//! Configuration of RiotApi.
use reqwest::header::{HeaderMap, HeaderValue};
use reqwest::ClientBuilder;
use crate::time::Duration;
/// Configuration for instantiating RiotApi.
#[derive(Debug)]
pub struct RiotApiConfig {
pub(crate) base_url: String,
pub(crate) retries: u8,
pub(crate) app_rate_usage_factor: f32,
pub(crate) method_rate_usage_factor: f32,
pub(crate) burst_factor: f32,
pub(crate) duration_overhead: Duration,
pub(crate) client_builder: Option<ClientBuilder>,
pub(crate) rso_clear_header: Option<String>,
}
impl RiotApiConfig {
/// Request header name for the Riot API key, `"X-Riot-Token"`.
///
/// When using `set_client_builder`, the supplied builder should include
/// this default header with the Riot API key as the value.
pub const RIOT_KEY_HEADER: &'static str = "X-Riot-Token";
/// `"https://{}.api.riotgames.com"`
///
/// Default base URL, including `{}` placeholder for region platform.
pub const DEFAULT_BASE_URL: &'static str = "https://{}.api.riotgames.com";
/// `3`
///
/// Default number of retries.
pub const DEFAULT_RETRIES: u8 = 3;
/// `1.0`
///
/// Default rate limit usage factor.
pub const DEFAULT_RATE_USAGE_FACTOR: f32 = 1.0;
/// `0.99`
///
/// Default `burst_factor`, also used by `preconfig_burst`.
pub const PRECONFIG_BURST_BURST_FACTOR: f32 = 0.99;
/// `989` ms
///
/// Default `duration_overhead`, also used by `preconfig_burst`.
pub const PRECONFIG_BURST_DURATION_OVERHEAD: Duration = Duration::from_millis(989);
/// `0.47`
///
/// `burst_factor` used by `preconfig_throughput`.
pub const PRECONFIG_THROUGHPUT_BURST_FACTOR: f32 = 0.47;
/// `10` ms.
///
/// `duration_overhead` used by `preconfig_throughput`.
pub const PRECONFIG_THROUGHPUT_DURATION_OVERHEAD: Duration = Duration::from_millis(10);
/// Creates a new `RiotApiConfig` with the given `api_key` with the following
/// configuration:
///
/// * `retries = 3` (`RiotApiConfig::DEFAULT_RETRIES`).
/// * `burst_factor = 0.99` (`preconfig_burst`).
/// * `duration_overhead = 989 ms` (`preconfig_burst`).
///
/// `api_key` should be a Riot Games API key from
/// [https://developer.riotgames.com/](https://developer.riotgames.com/),
/// and should look like `"RGAPI-01234567-89ab-cdef-0123-456789abcdef"`.
pub fn with_key(api_key: impl AsRef<[u8]>) -> Self {
let mut default_headers = HeaderMap::new();
default_headers.insert(
Self::RIOT_KEY_HEADER,
HeaderValue::from_bytes(api_key.as_ref()).unwrap(),
);
Self {
base_url: Self::DEFAULT_BASE_URL.into(),
retries: Self::DEFAULT_RETRIES,
app_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR,
method_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR,
burst_factor: Self::PRECONFIG_BURST_BURST_FACTOR,
duration_overhead: Self::PRECONFIG_BURST_DURATION_OVERHEAD,
client_builder: Some(ClientBuilder::new().default_headers(default_headers)),
rso_clear_header: Some(Self::RIOT_KEY_HEADER.to_owned()),
}
}
/// Creates a new `RiotApiConfig` with the given client builder.
///
/// The client builder default headers should include a value for
/// [`RiotApiConfig::RIOT_KEY_HEADER`] (`"X-Riot-Token"`), otherwise authentication will fail.
///
/// * `retries = 3` (`RiotApiConfig::DEFAULT_RETRIES`).
/// * `burst_factor = 0.99` (`preconfig_burst`).
/// * `duration_overhead = 989 ms` (`preconfig_burst`).
pub fn with_client_builder(client_builder: ClientBuilder) -> Self {
Self {
base_url: Self::DEFAULT_BASE_URL.to_owned(),
retries: Self::DEFAULT_RETRIES,
app_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR,
method_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR,
burst_factor: Self::PRECONFIG_BURST_BURST_FACTOR,
duration_overhead: Self::PRECONFIG_BURST_DURATION_OVERHEAD,
client_builder: Some(client_builder),
rso_clear_header: Some(Self::RIOT_KEY_HEADER.to_owned()),
}
}
/// Sets rate limiting settings to preconfigured values optimized for burst,
/// low latency:
///
/// * `burst_factor = 0.99` (`PRECONFIG_BURST_BURST_FACTOR`).
/// * `duration_overhead = 989 ms` (`PRECONFIG_BURST_DURATION_OVERHEAD_MILLIS`).
///
/// # Returns
/// `self`, for chaining.
pub fn preconfig_burst(mut self) -> Self {
self.burst_factor = Self::PRECONFIG_BURST_BURST_FACTOR;
self.duration_overhead = Self::PRECONFIG_BURST_DURATION_OVERHEAD;
self
}
/// Sets the rate limiting settings to preconfigured values optimized for
/// high throughput:
///
/// * `burst_factor = 0.47` (`PRECONFIG_THROUGHPUT_BURST_FACTOR`).
/// * `duration_overhead = 10 ms` (`PRECONFIG_THROUGHPUT_DURATION_OVERHEAD_MILLIS`).
///
/// # Returns
/// `self`, for chaining.
pub fn preconfig_throughput(mut self) -> Self {
self.burst_factor = Self::PRECONFIG_THROUGHPUT_BURST_FACTOR;
self.duration_overhead = Self::PRECONFIG_THROUGHPUT_DURATION_OVERHEAD;
self
}
/// Set the base url for requests. The string should contain a `"{}"`
/// literal which will be replaced with the region platform name. (However
/// multiple or zero `"{}"`s may be included if needed).
///
/// # Returns
/// `self`, for chaining.
pub fn set_base_url(mut self, base_url: impl Into<String>) -> Self {
self.base_url = base_url.into();
self
}
/// Set number of times to retry requests. Naturally, only retryable requests
/// will be retried: responses with status codes 5xx or 429 (after waiting
/// for retry-after headers). A value of `0` means one request will be sent
/// and it will not be retried if it fails.
///
/// # Returns
/// `self`, for chaining.
pub fn set_retries(mut self, retries: u8) -> Self {
self.retries = retries;
self
}
/// The rate limit usage percentage controls how much of the API key's rate
/// limit will be used. The default value of `1.0` means the entirety of
/// the rate limit may be used if it is needed. This applies to both the
/// API key's rate limit (per route) _and_ to endpoint method rate limits.
///
/// Setting a value lower than `1.0` can be useful if you are running
/// multiple API instances on the same API key.
///
/// For example, four instances, possibly running on different machines,
/// could each have a value of `0.25` to share an API key's rate limit
/// evenly.
///
/// Note that if you have multiple instances hitting _different_ methods,
/// you should use [Self::set_app_rate_usage_factor()] and [Self::set_method_rate_usage_factor()]
/// separately, as this sets both.
///
/// This also can be used to reduce the chance of hitting 429s, although
/// 429s should be rare even with this set to `1.0`.
///
/// # Panics
/// If `rate_usage_factor` is not in range (0, 1].
///
/// # Returns
/// `self`, for chaining.
pub fn set_rate_usage_factor(mut self, rate_usage_factor: f32) -> Self {
// Use inverted check to handle NaN.
if 0.0 < rate_usage_factor && rate_usage_factor <= 1.0 {
self.app_rate_usage_factor = rate_usage_factor;
self.method_rate_usage_factor = rate_usage_factor;
return self;
}
panic!(
"rate_usage_factor \"{}\" not in range (0, 1].",
rate_usage_factor
);
}
/// See [Self::set_rate_usage_factor]. Setting this is useful if you have multiple
/// instances sharing the app rate limit, but are hitting distinct methods
/// and therefore do not need their method usage decreased.
///
/// # Panics
/// If `app_rate_usage_factor` is not in range (0, 1\].
///
/// # Returns
/// `self`, for chaining.
pub fn set_app_rate_usage_factor(mut self, app_rate_usage_factor: f32) -> Self {
// Use inverted check to handle NaN.
if 0.0 < app_rate_usage_factor && app_rate_usage_factor <= 1.0 {
self.app_rate_usage_factor = app_rate_usage_factor;
return self;
}
panic!(
"app_rate_usage_factor \"{}\" not in range (0, 1].",
app_rate_usage_factor
);
}
/// See [Self::set_rate_usage_factor] and [Self::set_app_rate_usage_factor].
/// This method is mainly provided for completeness, though it may be
/// useful in advanced use cases.
///
/// # Panics
/// If `method_rate_usage_factor` is not in range (0, 1\].
///
/// # Returns
/// `self`, for chaining.
pub fn set_method_rate_usage_factor(mut self, method_rate_usage_factor: f32) -> Self {
// Use inverted check to handle NaN.
if 0.0 < method_rate_usage_factor && method_rate_usage_factor <= 1.0 {
self.method_rate_usage_factor = method_rate_usage_factor;
return self;
}
panic!(
"method_rate_usage_factor \"{}\" not in range (0, 1].",
method_rate_usage_factor
);
}
/// Burst percentage controls how many burst requests are allowed and
/// therefore how requests are spread out. Higher equals more burst,
/// less spread. Lower equals less burst, more spread.
///
/// The value must be in the range (0, 1];
/// Between 0, exclusive, and 1, inclusive. However values should generally
/// be larger than 0.25.
///
/// Burst percentage behaves as follows:<br>
/// A burst percentage of x% means, for each token bucket, "x% of the
/// tokens can be used in x% of the bucket duration." So, for example, if x
/// is 90%, a bucket would allow 90% of the requests to be made without
/// any delay. Then, after waiting 90% of the bucket's duration, the
/// remaining 10% of requests could be made.
///
/// A burst percentage of 100% results in no request spreading, which would
/// allow for the largest bursts and lowest latency, but could result in
/// 429s as bucket boundaries occur.
///
/// A burst percentage of near 0% results in high spreading causing
/// temporally equidistant requests. This prevents 429s but has the highest
/// latency. Additionally, if the number of tokens is high, this may lower
/// the overall throughput due to the rate at which requests can be
/// scheduled.
///
/// Therefore, for interactive applications like summoner & match history
/// lookup, a higher percentage may be better. For data-collection apps
/// like champion winrate aggregation, a medium-low percentage may be
/// better.
///
/// # Panics
/// If `burst_factor` is not in range (0, 1\].
///
/// # Returns
/// `self`, for chaining.
pub fn set_burst_factor(mut self, burst_factor: f32) -> Self {
// Use inverted check to handle NaN.
if 0.0 < burst_factor && burst_factor <= 1.0 {
self.burst_factor = burst_factor;
return self;
}
panic!("burst_factor \"{}\" not in range (0, 1].", burst_factor);
}
/// Sets the additional bucket duration to consider when rate limiting.
/// Increasing this value will decrease the chances of 429s, but will lower
/// the overall throughput.
///
/// In a sense, the `duration_overhead` is how much to "widen" the temporal
/// width of buckets.
///
/// Given a particular Riot Game API rate limit bucket that allows N requests
/// per D duration, when counting requests this library will consider requests
/// sent in the past `D + duration_overhead` duration.
///
/// # Returns
/// `self`, for chaining.
pub fn set_duration_overhead(mut self, duration_overhead: Duration) -> Self {
self.duration_overhead = duration_overhead;
self
}
/// Sets the header to clear for RSO requests (if `Some`), or will not override any headers (if
/// `None`).
///
/// This is a bit of a hack. The client used by Riven is expected to include the API key as a
/// default header. However, if the API key is included in an [RSO](https://developer.riotgames.com/docs/lol#rso-integration)
/// request the server responds with a 400 "Bad request - Invalid authorization specified"
/// error. To avoid this the `rso_clear_header` header is overridden to be empty for RSO
/// requests.
///
/// This is set to `Some(`[`Self::RIOT_KEY_HEADER`]`)` by default.
///
/// # Returns
/// `self`, for chaining.
pub fn set_rso_clear_header(mut self, rso_clear_header: Option<String>) -> Self {
self.rso_clear_header = rso_clear_header;
self
}
}
impl<T: AsRef<[u8]>> From<T> for RiotApiConfig {
fn from(api_key: T) -> Self {
Self::with_key(api_key)
}
}