pub const TILE_KERNELS_HEADER: &str = r#"// CUDA Kernels for Tile-Based FDTD Wave Simulation
// Generated by ringkernel-cuda-codegen from Rust DSL
//
// Buffer Layout (18x18 = 324 floats):
// +---+----------------+---+
// | NW| North Halo |NE | <- Row 0
// +---+----------------+---+
// | | 16x16 Tile | | <- Rows 1-16
// | W | Interior | E |
// +---+----------------+---+
// | SW| South Halo |SE | <- Row 17
// +---+----------------+---+
//
// Index: idx = y * 18 + x
// Interior cell (lx, ly): idx = (ly + 1) * 18 + (lx + 1)
"#;Expand description
Header comment for generated tile kernels.