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ToolSet

Struct ToolSet 

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pub struct ToolSet { /* private fields */ }
Expand description

A struct that holds a set of tools

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impl ToolSet

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pub fn from_tools(tools: Vec<impl ToolDyn + 'static>) -> ToolSet

Create a new ToolSet from a list of tools

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pub fn from_tools_boxed(tools: Vec<Box<dyn ToolDyn>>) -> ToolSet

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pub fn builder() -> ToolSetBuilder

Create a toolset builder

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pub fn contains(&self, toolname: &str) -> bool

Check if the toolset contains a tool with the given name

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pub fn add_tool(&mut self, tool: impl ToolDyn + 'static)

Add a tool to the toolset

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pub fn add_tool_boxed(&mut self, tool: Box<dyn ToolDyn>)

Adds a boxed tool to the toolset. Useful for situations when dynamic dispatch is required.

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pub fn delete_tool(&mut self, tool_name: &str)

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pub fn add_tools(&mut self, toolset: ToolSet)

Merge another toolset into this one

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pub async fn get_tool_definitions( &self, ) -> Result<Vec<ToolDefinition>, ToolSetError>

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pub async fn call( &self, toolname: &str, args: String, ) -> Result<String, ToolSetError>

Call a tool with the given name and arguments

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pub async fn documents(&self) -> Result<Vec<Document>, ToolSetError>

Get the documents of all the tools in the toolset

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pub fn schemas(&self) -> Result<Vec<ToolSchema>, EmbedError>

Convert tools in self to objects of type ToolSchema. This is necessary because when adding tools to the EmbeddingBuilder because all documents added to the builder must all be of the same type.

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impl Default for ToolSet

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fn default() -> ToolSet

Returns the “default value” for a type. Read more

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