Rectangle

Struct Rectangle 

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pub struct Rectangle<S> { /* private fields */ }
Expand description

Rectangle primitive.

Have a cached set of corner points to speed up computation.

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impl<S> Rectangle<S>
where S: BaseFloat,

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pub fn new(dim_x: S, dim_y: S) -> Rectangle<S>

Create a new rectangle primitive from component dimensions

Examples found in repository?
examples/basic2d.rs (line 34)
17pub fn main() {
18    let mut world = World::new();
19
20    let mut system = BasicCollisionSystem2::<f32, BodyPose2<f32>, ()>::new()
21        .with_broad_phase(BroadBruteForce2::default())
22        .with_narrow_phase(GJK2::new());
23    system.setup(&mut world.res);
24
25    let mut reader_1 = world
26        .write_resource::<EventChannel<ContactEvent2<f32>>>()
27        .register_reader();
28
29    world
30        .create_entity()
31        .with(CollisionShape2::<f32, BodyPose2<f32>, ()>::new_simple(
32            CollisionStrategy::FullResolution,
33            CollisionMode::Discrete,
34            Rectangle::new(10., 10.).into(),
35        )).with(BodyPose2::<f32>::one())
36        .build();
37
38    world
39        .create_entity()
40        .with(CollisionShape2::<f32, BodyPose2<f32>, ()>::new_simple(
41            CollisionStrategy::FullResolution,
42            CollisionMode::Discrete,
43            Rectangle::new(10., 10.).into(),
44        )).with(BodyPose2::<f32>::new(
45            Point2::new(3., 2.),
46            Rotation2::from_angle(Rad(0.)),
47        )).build();
48
49    system.run_now(&world.res);
50    println!(
51        "Contacts: {:?}",
52        world
53            .read_resource::<EventChannel<ContactEvent2<f32>>>()
54            .read(&mut reader_1)
55            .collect::<Vec<_>>()
56    );
57}
More examples
Hide additional examples
examples/spatial2d.rs (line 59)
36pub fn main() {
37    let mut world = World::new();
38    let mut sort = SpatialSortingSystem2::<f32, BodyPose2<f32>, ()>::new();
39    let mut collide =
40        SpatialCollisionSystem2::<f32, BodyPose2<f32>, ()>::new().with_narrow_phase(GJK2::new());
41    let mut raycast = RayCastSystem;
42    let mut impulse_solver = CurrentFrameUpdateSystem2::<f32, BodyPose2<f32>>::new();
43    let mut next_frame = NextFrameSetupSystem2::<f32, BodyPose2<f32>>::new();
44    let mut contact_resolution = ContactResolutionSystem2::<f32, BodyPose2<f32>>::new();
45
46    sort.setup(&mut world.res);
47    collide.setup(&mut world.res);
48    raycast.setup(&mut world.res);
49    impulse_solver.setup(&mut world.res);
50    next_frame.setup(&mut world.res);
51    contact_resolution.setup(&mut world.res);
52
53    world
54        .create_entity()
55        .with_static_physical_entity(
56            CollisionShape2::<f32, BodyPose2<f32>, ()>::new_simple(
57                CollisionStrategy::FullResolution,
58                CollisionMode::Discrete,
59                Rectangle::new(10., 10.).into(),
60            ),
61            BodyPose2::<f32>::one(),
62            PhysicalEntity::default(),
63            Mass2::new(1.),
64        ).build();
65
66    world
67        .create_entity()
68        .with_static_physical_entity(
69            CollisionShape2::<f32, BodyPose2<f32>, ()>::new_simple(
70                CollisionStrategy::FullResolution,
71                CollisionMode::Discrete,
72                Rectangle::new(10., 10.).into(),
73            ),
74            BodyPose2::<f32>::new(Point2::new(2., 2.), Rotation2::from_angle(Rad(0.))),
75            PhysicalEntity::default(),
76            Mass2::new(1.),
77        ).build();
78
79    let mut reader_1 = world
80        .write_resource::<EventChannel<ContactEvent2<f32>>>()
81        .register_reader();
82
83    {
84        use specs::prelude::RunNow;
85        sort.run_now(&world.res);
86        collide.run_now(&world.res);
87
88        println!(
89            "Contacts: {:?}",
90            world
91                .read_resource::<EventChannel<ContactEvent2<f32>>>()
92                .read(&mut reader_1)
93                .collect::<Vec<_>>()
94        );
95
96        raycast.run_now(&world.res);
97        impulse_solver.run_now(&world.res);
98        next_frame.run_now(&world.res);
99        contact_resolution.run_now(&world.res);
100    }
101}
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pub fn new_impl(dim: Vector2<S>) -> Rectangle<S>

Create a new rectangle primitive from a vector of component dimensions

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pub fn dim(&self) -> &Vector2<S>

Get the dimensions of the Rectangle

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pub fn half_dim(&self) -> &Vector2<S>

Get the half dimensions of the Rectangle

Trait Implementations§

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impl<S> Clone for Rectangle<S>
where S: Clone,

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fn clone(&self) -> Rectangle<S>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S> ComputeBound<Aabb2<S>> for Rectangle<S>
where S: BaseFloat,

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fn compute_bound(&self) -> Aabb2<S>

Compute the bounding volume
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impl<S> Continuous<Ray<S, Point2<S>, Vector2<S>>> for Rectangle<S>
where S: BaseFloat,

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fn intersection(&self, ray: &Ray<S, Point2<S>, Vector2<S>>) -> Option<Point2<S>>

Ray must be in object space of the rectangle

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type Result = Point2<S>

Result returned by the intersection test
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impl<S> Debug for Rectangle<S>
where S: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, S> Deserialize<'de> for Rectangle<S>
where S: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Rectangle<S>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<S> Discrete<Ray<S, Point2<S>, Vector2<S>>> for Rectangle<S>
where S: BaseFloat,

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fn intersects(&self, ray: &Ray<S, Point2<S>, Vector2<S>>) -> bool

Ray must be in object space of the rectangle

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impl<S> PartialEq for Rectangle<S>
where S: PartialEq,

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fn eq(&self, other: &Rectangle<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S> Primitive for Rectangle<S>
where S: BaseFloat,

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type Point = Point2<S>

Point type
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fn support_point<T>(&self, direction: &Vector2<S>, transform: &T) -> Point2<S>
where T: Transform<Point2<S>>,

Get the support point on the shape in a given direction. Read more
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impl<S> Serialize for Rectangle<S>
where S: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S> Volume<S, S> for Rectangle<S>
where S: BaseFloat + Inertia,

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fn get_mass(&self, material: &Material) -> Mass<S, S>

Compute the mass of the shape based on its material
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impl<S> StructuralPartialEq for Rectangle<S>

Auto Trait Implementations§

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impl<S> Freeze for Rectangle<S>
where S: Freeze,

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impl<S> RefUnwindSafe for Rectangle<S>
where S: RefUnwindSafe,

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impl<S> Send for Rectangle<S>
where S: Send,

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impl<S> Sync for Rectangle<S>
where S: Sync,

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impl<S> Unpin for Rectangle<S>
where S: Unpin,

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impl<S> UnwindSafe for Rectangle<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Erased for T

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impl<T> Event for T
where T: Send + Sync + 'static,

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impl<T> Resource for T
where T: Any + Send + Sync,