Module rhusics_ecs::collide3d
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Type wrappers and convenience functions for 3D collision detection
Structs
Enums
Control continuous mode for shapes
Collision strategy to use for collisions.
Type Definitions
ECS collision system for 3D, see
BasicCollisionSystem
for more information.Broad phase brute force algorithm for 3D, see
BruteForce
for more information.Collision shape for 3D, see
CollisionShape
for more
informationContact event for 2D
Dynamic bounding volume tree for 3D
3D particle
Spatial collision system for 3D, see
SpatialCollisionSystem
for more
information.Spatial sorting system for 3D, see
SpatialSortingSystem
for more information.Broad phase sweep and prune algorithm