Type Definition rhusics_ecs::collide3d::BasicCollisionSystem3[][src]

type BasicCollisionSystem3<S, T, Y = ()> = BasicCollisionSystem<Primitive3<S>, T, TreeValueWrapped<Entity, Aabb3<S>>, Aabb3<S>, Y>;

ECS collision system for 3D, see BasicCollisionSystem for more information.

Type parameters:

  • S: Scalar type (f32 or f64)
  • T: Transform
  • Y: Collider type, see Collider for more information