Module rhusics_core::collide3d

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Expand description

Type wrappers and convenience functions for 3D collision detection

Structs

Convex polyhedron primitive.
Cuboid primitive.
Sphere primitive

Type Definitions

Body pose transform for 3D, see BodyPose for more information.
Broad phase brute force algorithm for 3D, see BruteForce for more information.
Collision shape for 3D, see CollisionShape for more information
GJK algorithm for 3D, see GJK for more information.
3D particle
Broad phase sweep and prune algorithm