pub struct PhysicalEntity<S> { /* private fields */ }
Expand description

Physical entity

Implementations

Create new physical entity

Parameters:
  • material: physical material (Material)

Set the amount that gravity will affect this entity The gravity constant is set globally for the physics world.

Override the velocity damping for the entity The physics world control have a global damping set which is overriden by this.

Get material

Get gravity scale

Get entity specific damping

Is entity active ?

Set entity to active, meaning physics will act on it

Set entity to inactive, meaning physics will not act on it

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.