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//! 2D structures for physics
pub use collide2d::*;
use cgmath::Vector2;
use physics::{ForceAccumulator, Mass, Velocity};
/// 2D velocity
///
/// ### Type parameters:
///
/// - `S`: Scalar type (f32 or f64)
pub type Velocity2<S> = Velocity<Vector2<S>, S>;
/// 2D mass
///
/// ### Type parameters:
///
/// - `S`: Scalar type (f32 or f64) (also `Inertia` type for 2D)
pub type Mass2<S> = Mass<S, S>;
/// 2D force accumulator
///
/// ### Type parameters:
///
/// - `S`: Scalar type (f32 or f64)
pub type ForceAccumulator2<S> = ForceAccumulator<Vector2<S>, S>;