Crate rhachis

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Rhachis

Rhachis is a Rust framework primarily intended for making games. It intends to be as simple as possible, while still allowing all of the customisation you could want.

The core of the framework is its Game trait and GameData struct. The Game trait is the root of your project. Functions on it are called by the engine to perform many things like update game logic or initialise the game. A reference to the GameData struct is passed to these functions to access core components of the engine. These core components are all thread-safe, locked behind RwLocks if necessary.

Basic Usage

To start using Rhachis add the following to your Cargo.toml’s dependency section:

rhachis = "0.8"
glam = "0.22"
wgpu = "0.14" # Only add if you want more customisation

The code below shows the basic structure of a Rhachis project.

use rhachis::{graphics::EmptyRenderer, *};

// A procedural macro that starts the game from your struct.
#[run]
// The EmptyRenderer is a renderer that does nothing and acts as a placeholder.
struct Window(EmptyRenderer);

// The Game trait handles the core event loop.
impl Game for Window {
    // Called to initialise the game state after core engine starts.
    fn init() -> Self {
        Self(EmptyRenderer)
    }

    // Used to get the current renderer. It is in this function so that
    // renderers can be swapped on the fly.
    fn get_renderer(&mut self) -> &mut dyn graphics::Renderer {
        &mut self.0
    }
}

More in depth examples can be found in the repository’s examples directory.

Acknowledgements

Modules

Code specialised in handling graphics(). Most of this is universally applicable.
Interacting with user keyboard or mouse inputs.
A collection of functions that are useful for games.
A renderer to wrap around other renderers to modify their output.
Random generation functions convenient for game development.
A collection of rendering structs that could be used for simple or temporary parts of a pipeline.
Simple text rendering.

Macros

Structs

A struct containing most of the global state of the engine.
A collection of data and an associated ID. Provides many convenience functions over FxHashMaps.

Traits

A trait that all games must implement to use Rhachis
Automatically implemented on everything that implements Game.

Functions

Attribute Macros

Shorthand for making a main function.