1use anyhow::{Context as _, Result};
2use etagere::{BucketedAtlasAllocator, size2};
3use parking_lot::Mutex;
4use rgpui::collections::FxHashMap;
5use rgpui::{
6 AtlasKey, AtlasTextureId, AtlasTextureKind, AtlasTextureList, AtlasTile, Bounds, DevicePixels,
7 PlatformAtlas, Point, Size,
8};
9use std::{borrow::Cow, ops, sync::Arc};
10
11use crate::WgpuContext;
12
13fn device_size_to_etagere(size: Size<DevicePixels>) -> etagere::Size {
14 size2(size.width.0, size.height.0)
15}
16
17fn etagere_point_to_device(point: etagere::Point) -> Point<DevicePixels> {
18 Point {
19 x: DevicePixels(point.x),
20 y: DevicePixels(point.y),
21 }
22}
23
24pub struct WgpuAtlas(Mutex<WgpuAtlasState>);
25
26struct PendingUpload {
27 id: AtlasTextureId,
28 bounds: Bounds<DevicePixels>,
29 data: Vec<u8>,
30}
31
32struct WgpuAtlasState {
33 device: Arc<wgpu::Device>,
34 queue: Arc<wgpu::Queue>,
35 max_texture_size: u32,
36 color_texture_format: wgpu::TextureFormat,
37 storage: WgpuAtlasStorage,
38 tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
39 pending_uploads: Vec<PendingUpload>,
40}
41
42pub struct WgpuTextureInfo {
43 pub view: wgpu::TextureView,
44}
45
46impl WgpuAtlas {
47 pub fn new(
48 device: Arc<wgpu::Device>,
49 queue: Arc<wgpu::Queue>,
50 color_texture_format: wgpu::TextureFormat,
51 ) -> Self {
52 let max_texture_size = device.limits().max_texture_dimension_2d;
53 WgpuAtlas(Mutex::new(WgpuAtlasState {
54 device,
55 queue,
56 max_texture_size,
57 color_texture_format,
58 storage: WgpuAtlasStorage::default(),
59 tiles_by_key: Default::default(),
60 pending_uploads: Vec::new(),
61 }))
62 }
63
64 pub fn from_context(context: &WgpuContext) -> Self {
65 Self::new(
66 context.device.clone(),
67 context.queue.clone(),
68 context.color_texture_format(),
69 )
70 }
71
72 pub fn before_frame(&self) {
73 let mut lock = self.0.lock();
74 lock.flush_uploads();
75 }
76
77 pub fn get_texture_info(&self, id: AtlasTextureId) -> WgpuTextureInfo {
78 let lock = self.0.lock();
79 let texture = &lock.storage[id];
80 WgpuTextureInfo {
81 view: texture.view.clone(),
82 }
83 }
84
85 pub fn clear(&self) {
88 let mut lock = self.0.lock();
89 lock.storage = WgpuAtlasStorage::default();
90 lock.tiles_by_key.clear();
91 lock.pending_uploads.clear();
92 }
93
94 pub fn handle_device_lost(&self, context: &WgpuContext) {
97 let mut lock = self.0.lock();
98 lock.device = context.device.clone();
99 lock.queue = context.queue.clone();
100 lock.color_texture_format = context.color_texture_format();
101 lock.storage = WgpuAtlasStorage::default();
102 lock.tiles_by_key.clear();
103 lock.pending_uploads.clear();
104 }
105}
106
107impl PlatformAtlas for WgpuAtlas {
108 fn get_or_insert_with<'a>(
109 &self,
110 key: &AtlasKey,
111 build: &mut dyn FnMut() -> Result<Option<(Size<DevicePixels>, Cow<'a, [u8]>)>>,
112 ) -> Result<Option<AtlasTile>> {
113 let mut lock = self.0.lock();
114 if let Some(tile) = lock.tiles_by_key.get(key) {
115 Ok(Some(*tile))
116 } else {
117 profiling::scope!("new tile");
118 let Some((size, bytes)) = build()? else {
119 return Ok(None);
120 };
121 let tile = lock
122 .allocate(size, key.texture_kind())
123 .context("failed to allocate")?;
124 lock.upload_texture(tile.texture_id, tile.bounds, &bytes);
125 lock.tiles_by_key.insert(key.clone(), tile);
126 Ok(Some(tile))
127 }
128 }
129
130 fn remove(&self, key: &AtlasKey) {
131 let mut lock = self.0.lock();
132
133 let Some(tile) = lock.tiles_by_key.remove(key) else {
134 return;
135 };
136 let id = tile.texture_id;
137
138 let Some(texture_slot) = lock.storage[id.kind].textures.get_mut(id.index as usize) else {
139 return;
140 };
141
142 if let Some(mut texture) = texture_slot.take() {
143 texture.allocator.deallocate(tile.tile_id.into());
144 texture.decrement_ref_count();
145 if texture.is_unreferenced() {
146 lock.pending_uploads
147 .retain(|upload| upload.id != texture.id);
148 lock.storage[id.kind]
149 .free_list
150 .push(texture.id.index as usize);
151 } else {
152 *texture_slot = Some(texture);
153 }
154 }
155 }
156}
157
158impl WgpuAtlasState {
159 fn allocate(
160 &mut self,
161 size: Size<DevicePixels>,
162 texture_kind: AtlasTextureKind,
163 ) -> Option<AtlasTile> {
164 {
165 let textures = &mut self.storage[texture_kind];
166
167 if let Some(tile) = textures
168 .iter_mut()
169 .rev()
170 .find_map(|texture| texture.allocate(size))
171 {
172 return Some(tile);
173 }
174 }
175
176 let texture = self.push_texture(size, texture_kind);
177 texture.allocate(size)
178 }
179
180 fn push_texture(
181 &mut self,
182 min_size: Size<DevicePixels>,
183 kind: AtlasTextureKind,
184 ) -> &mut WgpuAtlasTexture {
185 const DEFAULT_ATLAS_SIZE: Size<DevicePixels> = Size {
186 width: DevicePixels(1024),
187 height: DevicePixels(1024),
188 };
189 let max_texture_size = self.max_texture_size as i32;
190 let max_atlas_size = Size {
191 width: DevicePixels(max_texture_size),
192 height: DevicePixels(max_texture_size),
193 };
194
195 let size = min_size.min(&max_atlas_size).max(&DEFAULT_ATLAS_SIZE);
196 let format = match kind {
197 AtlasTextureKind::Monochrome => wgpu::TextureFormat::R8Unorm,
198 AtlasTextureKind::Subpixel | AtlasTextureKind::Polychrome => self.color_texture_format,
199 };
200
201 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
202 label: Some("atlas"),
203 size: wgpu::Extent3d {
204 width: size.width.0 as u32,
205 height: size.height.0 as u32,
206 depth_or_array_layers: 1,
207 },
208 mip_level_count: 1,
209 sample_count: 1,
210 dimension: wgpu::TextureDimension::D2,
211 format,
212 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
213 view_formats: &[],
214 });
215
216 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
217
218 let texture_list = &mut self.storage[kind];
219 let index = texture_list.free_list.pop();
220
221 let atlas_texture = WgpuAtlasTexture {
222 id: AtlasTextureId {
223 index: index.unwrap_or(texture_list.textures.len()) as u32,
224 kind,
225 },
226 allocator: BucketedAtlasAllocator::new(device_size_to_etagere(size)),
227 format,
228 texture,
229 view,
230 live_atlas_keys: 0,
231 };
232
233 if let Some(ix) = index {
234 texture_list.textures[ix] = Some(atlas_texture);
235 texture_list
236 .textures
237 .get_mut(ix)
238 .and_then(|t| t.as_mut())
239 .expect("texture must exist")
240 } else {
241 texture_list.textures.push(Some(atlas_texture));
242 texture_list
243 .textures
244 .last_mut()
245 .and_then(|t| t.as_mut())
246 .expect("texture must exist")
247 }
248 }
249
250 fn upload_texture(&mut self, id: AtlasTextureId, bounds: Bounds<DevicePixels>, bytes: &[u8]) {
251 let data = self
252 .storage
253 .get(id)
254 .map(|texture| swizzle_upload_data(bytes, texture.format))
255 .unwrap_or_else(|| bytes.to_vec());
256
257 self.pending_uploads
258 .push(PendingUpload { id, bounds, data });
259 }
260
261 fn flush_uploads(&mut self) {
262 for upload in self.pending_uploads.drain(..) {
263 let Some(texture) = self.storage.get(upload.id) else {
264 continue;
265 };
266 let bytes_per_pixel = texture.bytes_per_pixel();
267
268 self.queue.write_texture(
269 wgpu::TexelCopyTextureInfo {
270 texture: &texture.texture,
271 mip_level: 0,
272 origin: wgpu::Origin3d {
273 x: upload.bounds.origin.x.0 as u32,
274 y: upload.bounds.origin.y.0 as u32,
275 z: 0,
276 },
277 aspect: wgpu::TextureAspect::All,
278 },
279 &upload.data,
280 wgpu::TexelCopyBufferLayout {
281 offset: 0,
282 bytes_per_row: Some(upload.bounds.size.width.0 as u32 * bytes_per_pixel as u32),
283 rows_per_image: None,
284 },
285 wgpu::Extent3d {
286 width: upload.bounds.size.width.0 as u32,
287 height: upload.bounds.size.height.0 as u32,
288 depth_or_array_layers: 1,
289 },
290 );
291 }
292 }
293}
294
295#[derive(Default)]
296struct WgpuAtlasStorage {
297 monochrome_textures: AtlasTextureList<WgpuAtlasTexture>,
298 subpixel_textures: AtlasTextureList<WgpuAtlasTexture>,
299 polychrome_textures: AtlasTextureList<WgpuAtlasTexture>,
300}
301
302impl ops::Index<AtlasTextureKind> for WgpuAtlasStorage {
303 type Output = AtlasTextureList<WgpuAtlasTexture>;
304 fn index(&self, kind: AtlasTextureKind) -> &Self::Output {
305 match kind {
306 AtlasTextureKind::Monochrome => &self.monochrome_textures,
307 AtlasTextureKind::Subpixel => &self.subpixel_textures,
308 AtlasTextureKind::Polychrome => &self.polychrome_textures,
309 }
310 }
311}
312
313impl ops::IndexMut<AtlasTextureKind> for WgpuAtlasStorage {
314 fn index_mut(&mut self, kind: AtlasTextureKind) -> &mut Self::Output {
315 match kind {
316 AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
317 AtlasTextureKind::Subpixel => &mut self.subpixel_textures,
318 AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
319 }
320 }
321}
322
323impl WgpuAtlasStorage {
324 fn get(&self, id: AtlasTextureId) -> Option<&WgpuAtlasTexture> {
325 self[id.kind]
326 .textures
327 .get(id.index as usize)
328 .and_then(|t| t.as_ref())
329 }
330}
331
332impl ops::Index<AtlasTextureId> for WgpuAtlasStorage {
333 type Output = WgpuAtlasTexture;
334 fn index(&self, id: AtlasTextureId) -> &Self::Output {
335 let textures = match id.kind {
336 AtlasTextureKind::Monochrome => &self.monochrome_textures,
337 AtlasTextureKind::Subpixel => &self.subpixel_textures,
338 AtlasTextureKind::Polychrome => &self.polychrome_textures,
339 };
340 textures[id.index as usize]
341 .as_ref()
342 .expect("texture must exist")
343 }
344}
345
346struct WgpuAtlasTexture {
347 id: AtlasTextureId,
348 allocator: BucketedAtlasAllocator,
349 texture: wgpu::Texture,
350 view: wgpu::TextureView,
351 format: wgpu::TextureFormat,
352 live_atlas_keys: u32,
353}
354
355impl WgpuAtlasTexture {
356 fn allocate(&mut self, size: Size<DevicePixels>) -> Option<AtlasTile> {
357 let allocation = self.allocator.allocate(device_size_to_etagere(size))?;
358 let tile = AtlasTile {
359 texture_id: self.id,
360 tile_id: allocation.id.into(),
361 padding: 0,
362 bounds: Bounds {
363 origin: etagere_point_to_device(allocation.rectangle.min),
364 size,
365 },
366 };
367 self.live_atlas_keys += 1;
368 Some(tile)
369 }
370
371 fn bytes_per_pixel(&self) -> u8 {
372 match self.format {
373 wgpu::TextureFormat::R8Unorm => 1,
374 wgpu::TextureFormat::Bgra8Unorm | wgpu::TextureFormat::Rgba8Unorm => 4,
375 _ => 4,
376 }
377 }
378
379 fn decrement_ref_count(&mut self) {
380 self.live_atlas_keys -= 1;
381 }
382
383 fn is_unreferenced(&self) -> bool {
384 self.live_atlas_keys == 0
385 }
386}
387
388fn swizzle_upload_data(bytes: &[u8], format: wgpu::TextureFormat) -> Vec<u8> {
389 match format {
390 wgpu::TextureFormat::Rgba8Unorm => {
391 let mut data = bytes.to_vec();
392 for pixel in data.chunks_exact_mut(4) {
393 pixel.swap(0, 2);
394 }
395 data
396 }
397 _ => bytes.to_vec(),
398 }
399}
400
401#[cfg(all(test, not(target_family = "wasm")))]
402mod tests {
403 use super::*;
404 use rgpui::block_on;
405 use rgpui::{ImageId, RenderImageParams};
406 use std::sync::Arc;
407
408 fn test_device_and_queue() -> anyhow::Result<(Arc<wgpu::Device>, Arc<wgpu::Queue>)> {
409 block_on(async {
410 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
411 backends: wgpu::Backends::all(),
412 flags: wgpu::InstanceFlags::default(),
413 backend_options: wgpu::BackendOptions::default(),
414 memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
415 display: None,
416 });
417 let adapter = instance
418 .request_adapter(&wgpu::RequestAdapterOptions {
419 power_preference: wgpu::PowerPreference::LowPower,
420 compatible_surface: None,
421 force_fallback_adapter: false,
422 })
423 .await
424 .map_err(|error| anyhow::anyhow!("failed to request adapter: {error}"))?;
425 let (device, queue) = adapter
426 .request_device(&wgpu::DeviceDescriptor {
427 label: Some("wgpu_atlas_test_device"),
428 required_features: wgpu::Features::empty(),
429 required_limits: wgpu::Limits::downlevel_defaults()
430 .using_resolution(adapter.limits())
431 .using_alignment(adapter.limits()),
432 memory_hints: wgpu::MemoryHints::MemoryUsage,
433 trace: wgpu::Trace::Off,
434 experimental_features: wgpu::ExperimentalFeatures::disabled(),
435 })
436 .await
437 .map_err(|error| anyhow::anyhow!("failed to request device: {error}"))?;
438 Ok((Arc::new(device), Arc::new(queue)))
439 })
440 }
441
442 #[test]
443 fn before_frame_skips_uploads_for_removed_texture() -> anyhow::Result<()> {
444 let (device, queue) = test_device_and_queue()?;
445
446 let atlas = WgpuAtlas::new(device, queue, wgpu::TextureFormat::Bgra8Unorm);
447 let key = AtlasKey::Image(RenderImageParams {
448 image_id: ImageId(1),
449 frame_index: 0,
450 });
451 let size = Size {
452 width: DevicePixels(1),
453 height: DevicePixels(1),
454 };
455 let mut build = || Ok(Some((size, Cow::Owned(vec![0, 0, 0, 255]))));
456
457 atlas
459 .get_or_insert_with(&key, &mut build)?
460 .expect("tile should be created");
461 atlas.remove(&key);
462 atlas.before_frame();
463 Ok(())
464 }
465
466 #[test]
467 fn remove_deallocates_tile_space_for_reuse() -> anyhow::Result<()> {
468 let (device, queue) = test_device_and_queue()?;
469 let atlas = WgpuAtlas::new(device, queue, wgpu::TextureFormat::Bgra8Unorm);
470
471 let small = Size {
472 width: DevicePixels(64),
473 height: DevicePixels(64),
474 };
475 let big = Size {
476 width: DevicePixels(700),
477 height: DevicePixels(700),
478 };
479
480 let make_key = |image_id: usize| {
481 AtlasKey::Image(RenderImageParams {
482 image_id: ImageId(image_id),
483 frame_index: 0,
484 })
485 };
486 let insert = |key: &AtlasKey, size: Size<DevicePixels>| {
487 let byte_count = (size.width.0 as usize) * (size.height.0 as usize) * 4;
488 atlas
489 .get_or_insert_with(key, &mut || {
490 Ok(Some((size, Cow::Owned(vec![0u8; byte_count]))))
491 })
492 .expect("allocation should succeed")
493 .expect("callback returns Some")
494 };
495
496 let keeper_key = make_key(1);
497 let big_key_a = make_key(2);
498 let big_key_b = make_key(3);
499
500 let keeper_tile = insert(&keeper_key, small);
501 let tile_a = insert(&big_key_a, big);
502 assert_eq!(keeper_tile.texture_id, tile_a.texture_id);
503
504 atlas.remove(&big_key_a);
505 let tile_b = insert(&big_key_b, big);
506 assert_eq!(tile_b.texture_id, keeper_tile.texture_id);
507 Ok(())
508 }
509
510 #[test]
511 fn swizzle_upload_data_preserves_bgra_uploads() {
512 let input = vec![0x10, 0x20, 0x30, 0x40];
513 assert_eq!(
514 swizzle_upload_data(&input, wgpu::TextureFormat::Bgra8Unorm),
515 input
516 );
517 }
518
519 #[test]
520 fn swizzle_upload_data_converts_bgra_to_rgba() {
521 let input = vec![0x10, 0x20, 0x30, 0x40, 0xAA, 0xBB, 0xCC, 0xDD];
522 assert_eq!(
523 swizzle_upload_data(&input, wgpu::TextureFormat::Rgba8Unorm),
524 vec![0x30, 0x20, 0x10, 0x40, 0xCC, 0xBB, 0xAA, 0xDD]
525 );
526 }
527}