rgpui_component/plot/shape/
line.rs1use rgpui::{
4 Background, BorderStyle, Bounds, Hsla, PaintQuad, Path, PathBuilder, Pixels, Point, Window, px,
5 quad, size,
6};
7
8use crate::plot::{StrokeStyle, origin_point};
9
10#[allow(clippy::type_complexity)]
11pub struct Line<T> {
12 data: Vec<T>,
13 x: Box<dyn Fn(&T) -> Option<f32>>,
14 y: Box<dyn Fn(&T) -> Option<f32>>,
15 stroke: Background,
16 stroke_width: Pixels,
17 stroke_style: StrokeStyle,
18 dot: bool,
19 dot_size: Pixels,
20 dot_fill_color: Hsla,
21 dot_stroke_color: Option<Hsla>,
22}
23
24impl<T> Default for Line<T> {
25 fn default() -> Self {
26 Self {
27 data: Vec::new(),
28 x: Box::new(|_| None),
29 y: Box::new(|_| None),
30 stroke: Default::default(),
31 stroke_width: px(1.),
32 stroke_style: Default::default(),
33 dot: false,
34 dot_size: px(4.),
35 dot_fill_color: rgpui::transparent_black(),
36 dot_stroke_color: None,
37 }
38 }
39}
40
41impl<T> Line<T> {
42 pub fn new() -> Self {
43 Self::default()
44 }
45
46 pub fn data<I>(mut self, data: I) -> Self
48 where
49 I: IntoIterator<Item = T>,
50 {
51 self.data = data.into_iter().collect();
52 self
53 }
54
55 pub fn x<F>(mut self, x: F) -> Self
57 where
58 F: Fn(&T) -> Option<f32> + 'static,
59 {
60 self.x = Box::new(x);
61 self
62 }
63
64 pub fn y<F>(mut self, y: F) -> Self
66 where
67 F: Fn(&T) -> Option<f32> + 'static,
68 {
69 self.y = Box::new(y);
70 self
71 }
72
73 pub fn stroke(mut self, stroke: impl Into<Background>) -> Self {
75 self.stroke = stroke.into();
76 self
77 }
78
79 pub fn stroke_width(mut self, stroke_width: impl Into<Pixels>) -> Self {
81 self.stroke_width = stroke_width.into();
82 self
83 }
84
85 pub fn stroke_style(mut self, stroke_style: StrokeStyle) -> Self {
87 self.stroke_style = stroke_style;
88 self
89 }
90
91 pub fn dot(mut self) -> Self {
93 self.dot = true;
94 self
95 }
96
97 pub fn dot_size(mut self, dot_size: impl Into<Pixels>) -> Self {
99 self.dot_size = dot_size.into();
100 self
101 }
102
103 pub fn dot_fill_color(mut self, dot_fill_color: impl Into<Hsla>) -> Self {
105 self.dot_fill_color = dot_fill_color.into();
106 self
107 }
108
109 pub fn dot_stroke_color(mut self, dot_stroke_color: impl Into<Hsla>) -> Self {
111 self.dot_stroke_color = Some(dot_stroke_color.into());
112 self
113 }
114
115 fn paint_dot(&self, dot: Point<Pixels>) -> PaintQuad {
117 quad(
118 rgpui::bounds(dot, size(self.dot_size, self.dot_size)),
119 self.dot_size / 2.,
120 self.dot_fill_color,
121 px(1.),
122 self.dot_stroke_color.unwrap_or(self.dot_fill_color),
123 BorderStyle::default(),
124 )
125 }
126
127 fn path(&self, bounds: &Bounds<Pixels>) -> (Option<Path<Pixels>>, Vec<PaintQuad>) {
128 let origin = bounds.origin;
129 let mut builder = PathBuilder::stroke(self.stroke_width);
130 let mut dots = vec![];
131 let mut paint_dots = vec![];
132
133 for v in self.data.iter() {
134 let x_tick = (self.x)(v);
135 let y_tick = (self.y)(v);
136
137 if let (Some(x), Some(y)) = (x_tick, y_tick) {
138 let pos = origin_point(px(x), px(y), origin);
139
140 if self.dot {
141 let dot_radius = self.dot_size.as_f32() / 2.;
142 let dot_pos = origin_point(px(x - dot_radius), px(y - dot_radius), origin);
143 paint_dots.push(self.paint_dot(dot_pos));
144 }
145
146 dots.push(pos);
147 }
148 }
149
150 if dots.is_empty() {
151 return (None, paint_dots);
152 }
153
154 if dots.len() == 1 {
155 builder.move_to(dots[0]);
156 return (builder.build().ok(), paint_dots);
157 }
158
159 match self.stroke_style {
160 StrokeStyle::Natural => {
161 builder.move_to(dots[0]);
162 let n = dots.len();
163 for i in 0..n - 1 {
164 let p0 = if i == 0 { dots[0] } else { dots[i - 1] };
165 let p1 = dots[i];
166 let p2 = dots[i + 1];
167 let p3 = if i + 2 < n { dots[i + 2] } else { dots[n - 1] };
168
169 let c1 = Point::new(p1.x + (p2.x - p0.x) / 6.0, p1.y + (p2.y - p0.y) / 6.0);
171 let c2 = Point::new(p2.x - (p3.x - p1.x) / 6.0, p2.y - (p3.y - p1.y) / 6.0);
172
173 builder.cubic_bezier_to(p2, c1, c2);
174 }
175 }
176 StrokeStyle::Linear => {
177 builder.move_to(dots[0]);
178 for p in &dots[1..] {
179 builder.line_to(*p);
180 }
181 }
182 StrokeStyle::StepAfter => {
183 builder.move_to(dots[0]);
184 for (i, p) in dots.windows(2).enumerate() {
185 builder.line_to(Point::new(p[1].x, p[0].y));
186 if i < dots.len() - 2 {
188 builder.line_to(p[1]);
189 }
190 }
191 }
192 }
193
194 (builder.build().ok(), paint_dots)
195 }
196
197 pub fn paint(&self, bounds: &Bounds<Pixels>, window: &mut Window) {
199 let (path, dots) = self.path(bounds);
200 if let Some(path) = path {
201 window.paint_path(path, self.stroke);
202 }
203 for dot in dots {
204 window.paint_quad(dot);
205 }
206 }
207}
208
209#[cfg(test)]
210mod tests {
211 use super::*;
212
213 use rgpui::{Bounds, point, px};
214
215 #[test]
216 fn test_line_path() {
217 let data = vec![1., 2., 3.];
218 let line = Line::new()
219 .data(data.clone())
220 .x(|v| Some(*v))
221 .y(|v| Some(*v * 2.));
222
223 let bounds = Bounds::new(point(px(0.), px(0.)), size(px(100.), px(100.)));
224 let (path, dots) = line.path(&bounds);
225
226 assert!(path.is_some());
227 assert!(dots.is_empty());
228
229 let line_with_dots = Line::new()
230 .data(data)
231 .x(|v| Some(*v))
232 .y(|v| Some(*v * 2.))
233 .dot();
234
235 let (_, dots) = line_with_dots.path(&bounds);
236 assert_eq!(dots.len(), 3);
237 }
238}