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Struct rg3d::animation::AnimationContainer[][src]

pub struct AnimationContainer { /* fields omitted */ }

Implementations

Extracts animation from container and reserves its handle. It is used to temporarily take ownership over animation, and then put animation back using given ticket.

Puts animation back by given ticket.

Makes animation handle vacant again.

Removes queued animation events from every animation in the container.

Potential use cases

Sometimes there is a need to use animation events only from one frame, in this case you should clear events each frame. This situation might come up when you have multiple animations with signals, but at each frame not every event gets processed. This might result in unwanted side effects, like multiple attack events may result in huge damage in a single frame.

Trait Implementations

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