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use crate::{ gui::{ UserInterface, maxf, widget::{ Widget, WidgetBuilder }, draw::DrawingContext, UINode, scroll_bar::Orientation, Control }, core::{ math::{ vec2::Vec2, Rect, }, pool::Handle, }, gui::{ ControlTemplate, UINodeContainer, Builder } }; use std::collections::HashMap; pub struct StackPanel { widget: Widget, orientation: Orientation, } impl StackPanel { pub fn new(widget: Widget) -> Self { Self { widget, orientation: Orientation::Vertical } } pub fn set_orientation(&mut self, orientation: Orientation) { self.orientation = orientation; } pub fn orientation(&self) -> Orientation { self.orientation } } impl Control for StackPanel { fn widget(&self) -> &Widget { &self.widget } fn widget_mut(&mut self) -> &mut Widget { &mut self.widget } fn raw_copy(&self) -> Box<dyn Control> { Box::new(Self { widget: *self.widget.raw_copy().downcast::<Widget>().unwrap_or_else(|_| panic!()), orientation: self.orientation }) } fn resolve(&mut self, _: &ControlTemplate, _: &HashMap<Handle<UINode>, Handle<UINode>>) { } fn measure_override(&self, ui: &UserInterface, available_size: Vec2) -> Vec2 { let mut child_constraint = Vec2::new(std::f32::INFINITY, std::f32::INFINITY); match self.orientation { Orientation::Vertical => { child_constraint.x = available_size.x; if !self.widget.width.get().is_nan() { child_constraint.x = self.widget.width.get(); } if child_constraint.x < self.widget.min_size.x { child_constraint.x = self.widget.min_size.x; } if child_constraint.x > self.widget.max_size.x { child_constraint.x = self.widget.max_size.x; } } Orientation::Horizontal => { child_constraint.y = available_size.y; if !self.widget.height.get().is_nan() { child_constraint.y = self.widget.height.get(); } if child_constraint.y < self.widget.min_size.y { child_constraint.y = self.widget.min_size.y; } if child_constraint.y > self.widget.max_size.y { child_constraint.y = self.widget.max_size.y; } } } let mut measured_size = Vec2::ZERO; for child_handle in self.widget.children.iter() { ui.node(*child_handle).measure(ui, child_constraint); let child = ui.node(*child_handle).widget(); let desired = child.desired_size.get(); match self.orientation { Orientation::Vertical => { if desired.x > measured_size.x { measured_size.x = desired.x; } measured_size.y += desired.y; } Orientation::Horizontal => { measured_size.x += desired.x; if desired.y > measured_size.y { measured_size.y = desired.y; } } } } measured_size } fn arrange_override(&self, ui: &UserInterface, final_size: Vec2) -> Vec2 { let mut width = final_size.x; let mut height = final_size.y; match self.orientation { Orientation::Vertical => height = 0.0, Orientation::Horizontal => width = 0.0, } for child_handle in self.widget.children.iter() { let child = ui.node(*child_handle).widget(); match self.orientation { Orientation::Vertical => { let child_bounds = Rect::new( 0.0, height, maxf(width, child.desired_size.get().x), child.desired_size.get().y, ); ui.node(*child_handle).arrange(ui, &child_bounds); width = maxf(width, child.desired_size.get().x); height += child.desired_size.get().y; } Orientation::Horizontal => { let child_bounds = Rect::new( width, 0.0, child.desired_size.get().x, maxf(height, child.desired_size.get().y), ); ui.node(*child_handle).arrange(ui, &child_bounds); width += child.desired_size.get().x; height = maxf(height, child.desired_size.get().y); } } } match self.orientation { Orientation::Vertical => { height = maxf(height, final_size.y); } Orientation::Horizontal => { width = maxf(width, final_size.x); } } Vec2::new(width, height) } fn draw(&mut self, drawing_context: &mut DrawingContext) { self.widget.draw(drawing_context) } fn update(&mut self, dt: f32) { self.widget.update(dt) } } pub struct StackPanelBuilder { widget_builder: WidgetBuilder, orientation: Option<Orientation>, } impl StackPanelBuilder { pub fn new(widget_builder: WidgetBuilder) -> Self { Self { widget_builder, orientation: None, } } pub fn with_orientation(mut self, orientation: Orientation) -> Self { self.orientation = Some(orientation); self } } impl Builder for StackPanelBuilder { fn build(self, ui: &mut dyn UINodeContainer) -> Handle<UINode> { let stack_panel = StackPanel { widget: self.widget_builder.build(), orientation: self.orientation.unwrap_or(Orientation::Vertical), }; ui.add_node(Box::new(stack_panel)) } }