Struct rg3d_ui::menu::MenuItemBuilder [−][src]
pub struct MenuItemBuilder<'a, 'b, M: MessageData, C: Control<M, C>> { /* fields omitted */ }
Implementations
Allows you to specify the background content. Background node is only for decoration purpose, it can be any kind of node, by default it is Decorator.
Auto Trait Implementations
impl<'a, 'b, M, C> !RefUnwindSafe for MenuItemBuilder<'a, 'b, M, C>
impl<'a, 'b, M, C> !Send for MenuItemBuilder<'a, 'b, M, C>
impl<'a, 'b, M, C> !Sync for MenuItemBuilder<'a, 'b, M, C>
impl<'a, 'b, M, C> Unpin for MenuItemBuilder<'a, 'b, M, C> where
C: Unpin,
M: Unpin,
impl<'a, 'b, M, C> !UnwindSafe for MenuItemBuilder<'a, 'b, M, C>
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V