Struct rg3d_ui::draw::Command [−][src]
pub struct Command { pub clip_bounds: Rect<f32>, pub bounds: Rect<f32>, pub brush: Brush, pub texture: CommandTexture, pub triangles: Range<usize>, pub opacity: f32, pub clipping_geometry: Option<ClippingGeometry>, }
Fields
clip_bounds: Rect<f32>
Clipping bounds, should be used for scissor-test. Screen-space.
bounds: Rect<f32>
Total bounds of command’s geometry. Screen-space.
brush: Brush
Brush defines visual appearance of rendered geometry.
texture: CommandTexture
triangles: Range<usize>
opacity: f32
clipping_geometry: Option<ClippingGeometry>
A set of triangles that defines clipping region.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Command
impl !UnwindSafe for Command
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V