Struct rg3d_ui::color::SaturationBrightnessFieldBuilder [−][src]
pub struct SaturationBrightnessFieldBuilder<M: MessageData, C: Control<M, C>> { /* fields omitted */ }
Implementations
Auto Trait Implementations
impl<M, C> !RefUnwindSafe for SaturationBrightnessFieldBuilder<M, C>
impl<M, C> !Send for SaturationBrightnessFieldBuilder<M, C>
impl<M, C> !Sync for SaturationBrightnessFieldBuilder<M, C>
impl<M, C> Unpin for SaturationBrightnessFieldBuilder<M, C> where
C: Unpin,
M: Unpin,
impl<M, C> !UnwindSafe for SaturationBrightnessFieldBuilder<M, C>
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V