Core data structures and algorithms used throughout rg3d.
Some of them can be useful separately outside the engine.
pub use arrayvec;
pub use byteorder;
pub use nalgebra as algebra;
pub use num_traits;
pub use parking_lot;
pub use rand;
pub use uuid;
pub use futures;
pub use instant;
Lightweight read-only runtime reflection.
A generational arena - a contiguous growable array type which allows removing from the middle without shifting and therefore without invalidating other indices.
Built-in scoped profiler. You must compile with feature “enable_profiler” to force profiler gather info! It is disabled by default because it is not cheap and takes 3-5% of performance for internal needs.
Rectangle packer is used to pack set of smaller rectangles into one big, it used in texture atlas packer.
Visitor is a tree-based serializer/deserializer.