Expand description
Core data structures and algorithms used throughout rg3d.
Some of them can be useful separately outside the engine.
Re-exports§
pub use arrayvec;
pub use byteorder;
pub use nalgebra as algebra;
pub use num_traits;
pub use parking_lot;
pub use rand;
pub use uuid;
pub use futures;
pub use instant;
Modules§
- Lightweight read-only runtime reflection.
- A generational arena - a contiguous growable array type which allows removing from the middle without shifting and therefore without invalidating other indices.
- Built-in scoped profiler. You must compile with feature “enable_profiler” to force profiler gather info! It is disabled by default because it is not cheap and takes 3-5% of performance for internal needs.
- Rectangle packer is used to pack set of smaller rectangles into one big, it used in texture atlas packer.
- Immutable string + immutable string storage. See docs of
ImmutableString
andImmutableStringStorage
for more info. - Visitor is a tree-based serializer/deserializer.
Macros§
- Defines as_(variant), as_mut_(variant) and is_(variant) methods.
Structs§
Traits§
Functions§
- Appends specified extension to the path.
- Utility function that replaces back slashes \ to forward / It replaces slashes only on windows!