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use crate::math::mat4::Mat4; use crate::{ math::vec3::Vec3, visitor::{Visit, VisitResult, Visitor}, }; #[derive(Copy, Clone, Debug)] pub struct AxisAlignedBoundingBox { pub min: Vec3, pub max: Vec3, } impl Default for AxisAlignedBoundingBox { fn default() -> Self { Self { min: Vec3::new(std::f32::MAX, std::f32::MAX, std::f32::MAX), max: Vec3::new(-std::f32::MAX, -std::f32::MAX, -std::f32::MAX), } } } impl AxisAlignedBoundingBox { pub const UNIT: AxisAlignedBoundingBox = AxisAlignedBoundingBox::from_min_max(Vec3::new(-0.5, -0.5, -0.5), Vec3::new(0.5, 0.5, 0.5)); pub const fn from_min_max(min: Vec3, max: Vec3) -> Self { Self { min, max } } pub fn from_points(points: &[Vec3]) -> Self { let mut aabb = AxisAlignedBoundingBox::default(); for pt in points { aabb.add_point(*pt); } aabb } pub fn add_point(&mut self, a: Vec3) { if a.x < self.min.x { self.min.x = a.x; } if a.y < self.min.y { self.min.y = a.y; } if a.z < self.min.z { self.min.z = a.z; } if a.x > self.max.x { self.max.x = a.x; } if a.y > self.max.y { self.max.y = a.y; } if a.z > self.max.z { self.max.z = a.z; } } pub fn add_box(&mut self, other: Self) { self.add_point(other.min); self.add_point(other.max); } pub fn corners(&self) -> [Vec3; 8] { [ Vec3::new(self.min.x, self.min.y, self.min.z), Vec3::new(self.min.x, self.min.y, self.max.z), Vec3::new(self.max.x, self.min.y, self.max.z), Vec3::new(self.max.x, self.min.y, self.min.z), Vec3::new(self.min.x, self.max.y, self.min.z), Vec3::new(self.min.x, self.max.y, self.max.z), Vec3::new(self.max.x, self.max.y, self.max.z), Vec3::new(self.max.x, self.max.y, self.min.z), ] } pub fn offset(&mut self, v: Vec3) { self.min += v; self.max += v; } pub fn center(&self) -> Vec3 { (self.max + self.min).scale(0.5) } pub fn half_extents(&self) -> Vec3 { (self.max - self.min).scale(0.5) } pub fn invalidate(&mut self) { *self = Default::default(); } pub fn is_contains_point(&self, point: Vec3) -> bool { point.x >= self.min.x && point.x <= self.max.x && point.y >= self.min.y && point.y <= self.max.y && point.z >= self.min.z && point.z <= self.max.z } pub fn is_intersects_sphere(&self, position: Vec3, radius: f32) -> bool { let r2 = radius.powi(2); let mut dmin = 0.0; if position.x < self.min.x { dmin += (position.x - self.min.x).powi(2); } else if position.x > self.max.x { dmin += (position.x - self.max.x).powi(2); } if position.y < self.min.y { dmin += (position.y - self.min.y).powi(2); } else if position.y > self.max.y { dmin += (position.y - self.max.y).powi(2); } if position.z < self.min.z { dmin += (position.z - self.min.z).powi(2); } else if position.z > self.max.z { dmin += (position.z - self.max.z).powi(2); } dmin <= r2 || ((position.x >= self.min.x) && (position.x <= self.max.x) && (position.y >= self.min.y) && (position.y <= self.max.y) && (position.z >= self.min.z) && (position.z <= self.max.z)) } pub fn intersect_aabb(&self, other: &Self) -> bool { let self_center = self.center(); let self_half_extents = self.half_extents(); let other_half_extents = other.half_extents(); let other_center = other.center(); if (self_center.x - other_center.x).abs() > (self_half_extents.x + other_half_extents.x) { return false; } if (self_center.y - other_center.y).abs() > (self_half_extents.y + other_half_extents.y) { return false; } if (self_center.z - other_center.z).abs() > (self_half_extents.z + other_half_extents.z) { return false; } true } pub fn transform(&mut self, m: Mat4) { self.max = m.transform_vector(self.max); self.min = m.transform_vector(self.min); } } impl Visit for AxisAlignedBoundingBox { fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult { visitor.enter_region(name)?; self.min.visit("Min", visitor)?; self.max.visit("Max", visitor)?; visitor.leave_region() } }