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use crate::math::vec3::Vec3;
use crate::math::quat::Quat;
#[derive(Copy, Clone)]
pub struct Mat3 {
pub f: [f32; 9]
}
impl Mat3 {
pub fn identity() -> Self {
Self {
f: [1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0]
}
}
pub fn from_vectors(xaxis: Vec3, yaxis: Vec3, zaxis: Vec3) -> Self {
let xaxis = xaxis.normalized().unwrap_or_else(|| Vec3::new(1.0, 0.0, 0.0));
let yaxis = yaxis.normalized().unwrap_or_else(|| Vec3::new(0.0, 1.0, 0.0));
let zaxis = zaxis.normalized().unwrap_or_else(|| Vec3::new(0.0, 0.0, 1.0));
Self {
f: [
xaxis.x, yaxis.x, zaxis.x,
xaxis.y, yaxis.y, zaxis.y,
xaxis.z, yaxis.z, zaxis.z,
]
}
}
pub fn from_quat(q: Quat) -> Self {
let s = 2.0 / q.sqr_len();
let xs = q.x * s;
let ys = q.y * s;
let zs = q.z * s;
let wx = q.w * xs;
let wy = q.w * ys;
let wz = q.w * zs;
let xx = q.x * xs;
let xy = q.x * ys;
let xz = q.x * zs;
let yy = q.y * ys;
let yz = q.y * zs;
let zz = q.z * zs;
Self {
f: {
[1.0 - (yy + zz), xy + wz, xz - wy,
xy - wz, 1.0 - (xx + zz), yz + wx,
xz + wy, yz - wx, 1.0 - (xx + yy)]
}
}
}
pub fn transform_vector(&self, v: Vec3) -> Vec3 {
Vec3 {
x: v.x * self.f[0] + v.y * self.f[3] + v.z * self.f[6],
y: v.x * self.f[1] + v.y * self.f[4] + v.z * self.f[7],
z: v.x * self.f[2] + v.y * self.f[5] + v.z * self.f[8],
}
}
pub fn side(&self) -> Vec3 {
Vec3::new(self.f[0], self.f[1], self.f[2])
}
pub fn up(&self) -> Vec3 {
Vec3::new(self.f[3], self.f[4], self.f[5])
}
pub fn look(&self) -> Vec3 {
Vec3::new(self.f[6], self.f[7], self.f[8])
}
}
impl Default for Mat3 {
fn default() -> Self {
Self::identity()
}
}