Struct rg3d_core::math::frustum::Frustum [−][src]
pub struct Frustum { /* fields omitted */ }
Implementations
pub fn is_intersects_aabb_offset(
&self,
aabb: &AxisAlignedBoundingBox,
offset: Vector3<f32>
) -> bool
[src]pub fn is_intersects_aabb_transform(
&self,
aabb: &AxisAlignedBoundingBox,
transform: &Matrix4<f32>
) -> bool
[src]Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Frustum
impl UnwindSafe for Frustum
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V