chess/
lib.rs

1//! # Rust Chess Library
2//!
3//! This is a chess library for rust with Gui.
4//!
5//! ## Examples
6//!
7//! ```no_run
8//! use chess::{run, ChessGui};
9//!
10//! fn main() {
11//!     // Create and run the Gui game
12//!     run(ChessGui::default());
13//! }
14//! ```
15
16#![allow(clippy::needless_doctest_main, clippy::collapsible_if)]
17#![deny(
18    // missing_docs, // This lint ask to document all variants/fields of enum/struct.
19    missing_debug_implementations,
20    missing_copy_implementations,
21    trivial_casts,
22    trivial_numeric_casts,
23    // unsafe_code,
24    unstable_features,
25    unused_import_braces,
26    unused_qualifications
27)]
28
29// Core
30
31mod board;
32pub use crate::board::*;
33
34mod chess;
35pub use crate::chess::*;
36
37mod piece;
38pub use crate::piece::*;
39
40mod color;
41pub use crate::color::*;
42
43mod castle_rights;
44pub use crate::castle_rights::*;
45
46mod error;
47pub use crate::error::*;
48
49mod config;
50pub use crate::config::*;
51
52mod square;
53pub use crate::square::*;
54
55mod file;
56pub use crate::file::*;
57
58mod rank;
59pub use crate::rank::*;
60
61mod chess_move;
62pub use crate::chess_move::*;
63
64mod direction;
65pub use crate::direction::*;
66
67// Gui
68
69mod chess_gui;
70pub use crate::chess_gui::*;
71
72mod button;
73pub use crate::button::*;
74
75mod theme;
76pub use crate::theme::*;
77
78// Function
79
80/// Run the GUI.
81pub fn run(game: ChessGui) {
82    let default_conf = ggez::conf::Conf {
83        window_mode: ggez::conf::WindowMode::default()
84            .dimensions(SCREEN_PX_SIZE.0, SCREEN_PX_SIZE.1),
85        window_setup: ggez::conf::WindowSetup::default()
86            .title("Chess")
87            .icon("/images/icon.png"),
88        backend: ggez::conf::Backend::default(),
89        modules: ggez::conf::ModuleConf {
90            gamepad: false,
91            audio: false,
92        },
93    };
94    let (ctx, event_loop) =
95        ggez::ContextBuilder::new(env!("CARGO_PKG_NAME"), env!("CARGO_PKG_AUTHORS"))
96            .add_resource_path::<std::path::PathBuf>(
97                [env!("CARGO_MANIFEST_DIR"), "resources"].iter().collect(),
98            )
99            .default_conf(default_conf)
100            .build()
101            .expect("Failed to build ggez context");
102
103    ggez::event::run(ctx, event_loop, game)
104}