Struct rfw::prelude::Texture [−]
pub struct Texture { pub data: Vec<u32, Global>, pub width: u32, pub height: u32, pub mip_levels: u32, }
Fields
data: Vec<u32, Global>
width: u32
height: u32
mip_levels: u32
Implementations
impl Texture
impl Texture
pub const MIP_LEVELS: usize
pub fn generate_mipmaps(&mut self, levels: usize)
pub fn texel_count(width: u32, height: u32, levels: usize) -> usize
pub fn offset_for_level(&self, mip_level: usize) -> usize
pub fn mip_level_width(&self, mip_level: usize) -> usize
pub fn mip_level_height(&self, mip_level: usize) -> usize
Resizes texture into given dimensions, this is an expensive operation.
pub fn merge(
r: Option<&Texture>,
g: Option<&Texture>,
b: Option<&Texture>,
a: Option<&Texture>
) -> Texture
pub fn from_bytes(
bytes: &[u8],
width: u32,
height: u32,
format: TextureFormat,
stride: usize
) -> Texture
pub fn from_bytes(
bytes: &[u8],
width: u32,
height: u32,
format: TextureFormat,
stride: usize
) -> Texture
Parses texture from bytes. Stride is size of texel in bytes
pub fn transformed<C>(self, cb: C) -> Texture where
C: Fn(Pixel) -> Pixel,
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Texture
impl UnwindSafe for Texture
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pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
pub fn vzip(self) -> V