Struct rfw::prelude::Quat[][src]

#[repr(align(16))]
pub struct Quat(_);
Expand description

A quaternion representing an orientation.

This quaternion is intended to be of unit length but may denormalize due to floating point “error creep” which can occur when successive quaternion operations are applied.

This type is 16 byte aligned.

Implementations

The identity quaternion. Corresponds to no rotation.

Creates a new rotation quaternion.

This should generally not be called manually unless you know what you are doing. Use one of the other constructors instead such as identity or from_axis_angle.

from_xyzw is mostly used by unit tests and serde deserialization.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

Creates a rotation quaternion from an array.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

Creates a new rotation quaternion from a 4D vector.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

Creates a rotation quaternion from a slice.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

Panics

Panics if slice length is less than 4.

Writes the quaternion to an unaligned slice.

Panics

Panics if slice length is less than 4.

Create a quaternion for a normalized rotation axis and angle (in radians). The axis must be normalized (unit-length).

Panics

Will panic if axis is not normalized when glam_assert is enabled.

Create a quaternion that rotates v.length() radians around v.normalize().

from_scaled_axis(Vec3::ZERO) results in the identity quaternion.

Creates a quaternion from the angle (in radians) around the x axis.

Creates a quaternion from the angle (in radians) around the y axis.

Creates a quaternion from the angle (in radians) around the z axis.

Creates a quaternion from the given euler rotation sequence and the angles (in radians).

Creates a quaternion from a 3x3 rotation matrix.

Creates a quaternion from a 3x3 rotation matrix inside a homogeneous 4x4 matrix.

Gets the minimal rotation for transforming from to to. The rotation is in the plane spanned by the two vectors. Will rotate at most 180 degrees.

The input vectors must be normalized (unit-length).

from_rotation_arc(from, to) * from ≈ to.

For near-singular cases (from≈to and from≈-to) the current implementation is only accurate to about 0.001 (for f32).

Panics

Will panic if from or to are not normalized when glam_assert is enabled.

Gets the minimal rotation for transforming from to either to or -to. This means that the resulting quaternion will rotate from so that it is colinear with to.

The rotation is in the plane spanned by the two vectors. Will rotate at most 90 degrees.

The input vectors must be normalized (unit-length).

to.dot(from_rotation_arc_colinear(from, to) * from).abs() ≈ 1.

Panics

Will panic if from or to are not normalized when glam_assert is enabled.

Returns the rotation axis and angle (in radians) of self.

Returns the rotation axis scaled by the rotation in radians.

Returns the rotation angles for the given euler rotation sequence.

Returns the quaternion conjugate of self. For a unit quaternion the conjugate is also the inverse.

Returns the inverse of a normalized quaternion.

Typically quaternion inverse returns the conjugate of a normalized quaternion. Because self is assumed to already be unit length this method does not normalize before returning the conjugate.

Panics

Will panic if self is not normalized when glam_assert is enabled.

Computes the dot product of self and other. The dot product is equal to the the cosine of the angle between two quaternion rotations.

Computes the length of self.

Computes the squared length of self.

This is generally faster than length() as it avoids a square root operation.

Computes 1.0 / length().

For valid results, self must not be of length zero.

Returns self normalized to length 1.0.

For valid results, self must not be of length zero.

Panics

Will panic if self is zero length when glam_assert is enabled.

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

Returns whether self of length 1.0 or not.

Uses a precision threshold of 1e-6.

Returns the angle (in radians) for the minimal rotation for transforming this quaternion into another.

Both quaternions must be normalized.

Panics

Will panic if self or other are not normalized when glam_assert is enabled.

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two quaternions contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

Panics

Will panic if self or end are not normalized when glam_assert is enabled.

Performs a spherical linear interpolation between self and end based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to end.

Note that a rotation can be represented by two quaternions: q and -q. The slerp path between q and end will be different from the path between -q and end. One path will take the long way around and one will take the short way. In order to correct for this, the dot product between self and end should be positive. If the dot product is negative, slerp between -self and end.

Panics

Will panic if self or end are not normalized when glam_assert is enabled.

Multiplies a quaternion and a 3D vector, returning the rotated vector.

Panics

Will panic if self is not normalized when glam_assert is enabled.

Multiplies two quaternions. If they each represent a rotation, the result will represent the combined rotation.

Note that due to floating point rounding the result may not be perfectly normalized.

Panics

Will panic if self or other are not normalized when glam_assert is enabled.

Multiplies a quaternion and a 3D vector, returning the rotated vector.

Creates a quaternion from a 3x3 rotation matrix inside a 3D affine transform.

Trait Implementations

Adds two quaternions.

The sum is not guaranteed to be normalized.

Note that addition is not the same as combining the rotations represented by the two quaternions! That corresponds to multiplication.

The resulting type after applying the + operator.

Performs the conversion.

Performs the conversion.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

The resulting type after dereferencing.

Dereferences the value.

Deserialize this value from the given Serde deserializer. Read more

Formats the value using the given formatter. Read more

Divides a quaternion by a scalar value. The quotient is not guaranteed to be normalized.

The resulting type after applying the / operator.

Performs the conversion.

Multiplies two quaternions. If they each represent a rotation, the result will represent the combined rotation.

Note that due to floating point rounding the result may not be perfectly normalized.

Panics

Will panic if self or other are not normalized when glam_assert is enabled.

The resulting type after applying the * operator.

Multiplies a quaternion and a 3D vector, returning the rotated vector.

Panics

Will panic if self is not normalized when glam_assert is enabled.

The resulting type after applying the * operator.

The resulting type after applying the * operator.

Performs the * operation. Read more

Multiplies a quaternion by a scalar value.

The product is not guaranteed to be normalized.

The resulting type after applying the * operator.

Multiplies two quaternions. If they each represent a rotation, the result will represent the combined rotation.

Note that due to floating point rounding the result may not be perfectly normalized.

Panics

Will panic if self or other are not normalized when glam_assert is enabled.

The resulting type after applying the - operator.

Performs the unary - operation. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

Serialize this value into the given Serde serializer. Read more

Subtracts the other quaternion from self.

The difference is not guaranteed to be normalized.

The resulting type after applying the - operator.

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

Auto Trait Implementations

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Performs the conversion.

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Pipes by value. This is generally the method you want to use. Read more

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Calls .tap() only in debug builds, and is erased in release builds.

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