Struct rfw_scene::NodeGraph [−][src]
pub struct NodeGraph { pub animations: TrackedStorage<Animation>, pub skins: TrackedStorage<Skin>, pub active_animation: Option<usize>, // some fields omitted }
Fields
animations: TrackedStorage<Animation>
skins: TrackedStorage<Skin>
active_animation: Option<usize>
Implementations
pub fn initialize(
&mut self,
_meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>,
skins: &mut TrackedStorage<Skin>
)
pub fn update(
&mut self,
meshes: &RwLock<&mut TrackedStorage<Mesh3D>>,
instances: &RwLock<&mut FlaggedStorage<InstanceList3D>>,
skins: &RwLock<&mut TrackedStorage<Skin>>
) -> bool
Safety
Returns reference to node without index checking.
Safety
Returns mutable reference to node without index checking.
pub fn load_scene_descriptor(
&mut self,
scene_descriptor: &SceneDescriptor,
meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>
)
pub fn load_node_descriptor(
&mut self,
node_map: &mut HashMap<u32, u32>,
descriptor: &NodeDescriptor,
scene_descriptor: &SceneDescriptor,
meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>
) -> u32
pub fn from_scene_descriptor(
scene_descriptor: &SceneDescriptor,
meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>
) -> Self
pub fn from_node_descriptor(
node_map: &mut HashMap<u32, u32>,
descriptor: &NodeDescriptor,
scene_descriptor: &SceneDescriptor,
meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>
) -> Self
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for NodeGraph
impl UnwindSafe for NodeGraph
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