Server

Trait Server 

Source
pub trait Server<K = SocketAddr>:
    Sync
    + Send
    + 'static {
    // Required method
    fn get_framebuffer_update<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = FramebufferUpdate> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;

    // Provided methods
    fn key_event<'life0, 'async_trait>(
        &'life0 self,
        _ke: KeyEvent,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
    fn stop<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait { ... }
}

Required Methods§

Source

fn get_framebuffer_update<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = FramebufferUpdate> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Provided Methods§

Source

fn key_event<'life0, 'async_trait>( &'life0 self, _ke: KeyEvent, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn stop<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Implementors§