pub trait Server<K = SocketAddr>:
Sync
+ Send
+ 'static {
// Required method
fn get_framebuffer_update<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = FramebufferUpdate> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
// Provided methods
fn key_event<'life0, 'async_trait>(
&'life0 self,
_ke: KeyEvent,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait { ... }
fn stop<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait { ... }
}Required Methods§
fn get_framebuffer_update<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = FramebufferUpdate> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Provided Methods§
fn key_event<'life0, 'async_trait>(
&'life0 self,
_ke: KeyEvent,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn stop<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".