pub struct BotResponseUser {
    pub _id: String,
    pub username: String,
    pub avatar: Option<Box<UserAvatar, Global>>,
    pub relations: Option<Vec<Relationship, Global>>,
    pub badges: Option<i32>,
    pub status: Option<Box<UserStatus, Global>>,
    pub profile: Option<Box<UserProfile, Global>>,
    pub flags: Option<i32>,
    pub privileged: Option<bool>,
    pub bot: Option<Box<UserBot, Global>>,
    pub relationship: Option<Box<RelationshipStatus, Global>>,
    pub online: Option<bool>,
}
Expand description

BotResponseUser : User object

Fields

_id: String

Unique Id

username: String

Username

avatar: Option<Box<UserAvatar, Global>>relations: Option<Vec<Relationship, Global>>

Relationships with other users

badges: Option<i32>

Bitfield of user badges

status: Option<Box<UserStatus, Global>>profile: Option<Box<UserProfile, Global>>flags: Option<i32>

Enum of user flags

privileged: Option<bool>

Whether this user is privileged

bot: Option<Box<UserBot, Global>>relationship: Option<Box<RelationshipStatus, Global>>

Current session user’s relationship with this user

online: Option<bool>

Whether this user is currently online

Implementations

User object

Trait Implementations

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