Struct reversi_rs::game::Game[][src]

pub struct Game {
    pub now_turn: bool,
    pub turns: u8,
    pub game_board: [SquareState; 64],
    pub game_state: GameState,


now_turn: boolturns: u8game_board: [SquareState; 64]game_state: GameState


impl Game[src]

pub fn new(nt: bool, t: u8, gb: [SquareState; 64], sf: GameState) -> Self[src]

pub fn proceed_one_turn(&mut self, x: isize, y: isize)[src]

pub fn print_now_board(&self) -> String[src]

Trait Implementations

impl Clone for Game[src]

impl Copy for Game[src]

impl Debug for Game[src]

impl Default for Game[src]

impl Eq for Game[src]

impl PartialEq<Game> for Game[src]

impl StructuralEq for Game[src]

impl StructuralPartialEq for Game[src]

Auto Trait Implementations

impl RefUnwindSafe for Game

impl Send for Game

impl Sync for Game

impl Unpin for Game

impl UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.