reverie_engine_opengl/
engine.rs

1use crate::{gl::Gl, texture::ImageManager, window::WindowBuilder};
2
3#[derive(Debug)]
4pub struct ReverieEngine {}
5
6impl Default for ReverieEngine {
7    fn default() -> Self {
8        Self::new()
9    }
10}
11
12impl ReverieEngine {
13    pub const fn new() -> Self {
14        Self {}
15    }
16
17    pub const fn window_builder(&self) -> WindowBuilder {
18        WindowBuilder::new()
19    }
20
21    pub fn create_image_manager(&self, gl: Gl) -> ImageManager {
22        ImageManager::new(gl)
23    }
24}