pub trait GameService:
Send
+ Sync
+ 'static {
// Required methods
fn get_games<'life0, 'async_trait>(
&'life0 self,
request: Request<GetGamesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetGamesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn delete_games<'life0, 'async_trait>(
&'life0 self,
request: Request<DeleteGamesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<DeleteGamesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update_games<'life0, 'async_trait>(
&'life0 self,
request: Request<UpdateGamesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGamesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn delete_game_files<'life0, 'async_trait>(
&'life0 self,
request: Request<DeleteGameFilesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<DeleteGameFilesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update_game_files<'life0, 'async_trait>(
&'life0 self,
request: Request<UpdateGameFilesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGameFilesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}
Expand description
Generated trait containing gRPC methods that should be implemented for use with GameServiceServer.