GameService

Trait GameService 

Source
pub trait GameService:
    Send
    + Sync
    + 'static {
    // Required methods
    fn get_games<'life0, 'async_trait>(
        &'life0 self,
        request: Request<GetGamesRequest>,
    ) -> Pin<Box<dyn Future<Output = Result<Response<GetGamesResponse>, Status>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn delete_games<'life0, 'async_trait>(
        &'life0 self,
        request: Request<DeleteGamesRequest>,
    ) -> Pin<Box<dyn Future<Output = Result<Response<DeleteGamesResponse>, Status>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn update_games<'life0, 'async_trait>(
        &'life0 self,
        request: Request<UpdateGamesRequest>,
    ) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGamesResponse>, Status>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn delete_game_files<'life0, 'async_trait>(
        &'life0 self,
        request: Request<DeleteGameFilesRequest>,
    ) -> Pin<Box<dyn Future<Output = Result<Response<DeleteGameFilesResponse>, Status>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn update_game_files<'life0, 'async_trait>(
        &'life0 self,
        request: Request<UpdateGameFilesRequest>,
    ) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGameFilesResponse>, Status>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
}
Expand description

Generated trait containing gRPC methods that should be implemented for use with GameServiceServer.

Required Methods§

Source

fn get_games<'life0, 'async_trait>( &'life0 self, request: Request<GetGamesRequest>, ) -> Pin<Box<dyn Future<Output = Result<Response<GetGamesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn delete_games<'life0, 'async_trait>( &'life0 self, request: Request<DeleteGamesRequest>, ) -> Pin<Box<dyn Future<Output = Result<Response<DeleteGamesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn update_games<'life0, 'async_trait>( &'life0 self, request: Request<UpdateGamesRequest>, ) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGamesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn delete_game_files<'life0, 'async_trait>( &'life0 self, request: Request<DeleteGameFilesRequest>, ) -> Pin<Box<dyn Future<Output = Result<Response<DeleteGameFilesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn update_game_files<'life0, 'async_trait>( &'life0 self, request: Request<UpdateGameFilesRequest>, ) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGameFilesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Implementors§