pub trait MetadataService:
Send
+ Sync
+ 'static {
// Required methods
fn get_game_metadata<'life0, 'async_trait>(
&'life0 self,
request: Request<GetGameMetadataRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetGameMetadataResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update_game_metadata<'life0, 'async_trait>(
&'life0 self,
request: Request<UpdateGameMetadataRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<UpdateGameMetadataResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_platform_metadata<'life0, 'async_trait>(
&'life0 self,
request: Request<GetPlatformMetadataRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetPlatformMetadataResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update_platform_metadata<'life0, 'async_trait>(
&'life0 self,
request: Request<UpdatePlatformMetadataRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<UpdatePlatformMetadataResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_igdb_search<'life0, 'async_trait>(
&'life0 self,
request: Request<GetIgdbSearchRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetIgdbSearchResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_igdb_game_search_results<'life0, 'async_trait>(
&'life0 self,
request: Request<GetIgdbGameSearchResultsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetIgdbGameSearchResultsResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_igdb_platform_search_results<'life0, 'async_trait>(
&'life0 self,
request: Request<GetIgdbPlatformSearchResultsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetIgdbPlatformSearchResultsResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn sync_steam_metadata<'life0, 'async_trait>(
&'life0 self,
request: Request<SyncSteamMetadataRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<SyncSteamMetadataResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}
Expand description
Generated trait containing gRPC methods that should be implemented for use with MetadataServiceServer.