retroglyph_core/backend/mod.rs
1//! Pluggable rendering backends.
2//!
3//! The [`Output`], [`Input`], and [`Cursor`] traits (plus the [`Backend`] bundle that ties them
4//! together) and the dependency-free [`Headless`] test backend live here. Platform backends
5//! (crossterm, software/winit) are separate crates (`retroglyph-crossterm`, `retroglyph-software`)
6//! that depend on this one and implement these traits.
7
8pub mod headless;
9
10pub use headless::Headless;
11
12use crate::event::Event;
13use crate::grid::{Pos, Size};
14use crate::tile::Tile;
15use crate::tint::Tint;
16use core::time::Duration;
17
18/// Associated error type used by all fallible backend methods.
19///
20/// Backends that are infallible (e.g. `Headless`, `SoftwareRenderer`) use
21/// [`core::convert::Infallible`]. Fallible backends (e.g. `Crossterm`) use
22/// [`std::io::Error`].
23///
24/// Requiring [`core::error::Error`] rather than just [`Display`](core::fmt::Display) +
25/// [`Debug`](core::fmt::Debug) lets generic code convert `B::Error` into `Box<dyn Error>` or any
26/// error-trait-based caller error with a plain `?`, and exposes `source()` chains for concrete
27/// error types that wrap an inner error.
28///
29/// # Examples
30///
31/// ```
32/// use retroglyph_core::backend::BackendError;
33/// use core::fmt;
34///
35/// #[derive(Debug)]
36/// struct MyBackendError;
37///
38/// impl fmt::Display for MyBackendError {
39/// fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
40/// write!(f, "my backend failed")
41/// }
42/// }
43///
44/// impl core::error::Error for MyBackendError {}
45/// impl BackendError for MyBackendError {}
46/// ```
47pub trait BackendError: core::error::Error {}
48
49impl BackendError for core::convert::Infallible {}
50#[cfg(feature = "std")]
51impl BackendError for std::io::Error {}
52
53/// One cell handed to a backend at draw time: the tile, plus the state that does not fit in one.
54///
55/// [`Tile`] is deliberately compact (20 bytes, no padding to spare), so a cell's rarer members
56/// live in a sparse side table on [`Grid`](crate::grid::Grid) instead. A backend cannot reach
57/// that table, so they are delivered here.
58///
59/// This is a struct rather than a tuple because it has grown twice and will grow again. Each
60/// addition would otherwise break every backend's `draw` signature and leave the meaning of a
61/// fourth or fifth unnamed element to the reader.
62#[derive(Debug, Clone, Copy, PartialEq, Eq)]
63#[non_exhaustive]
64pub struct DrawCell<'a> {
65 /// Which layer this cell belongs to. Always `0` for cells arriving through
66 /// [`Output::draw`].
67 pub layer: u8,
68 /// Where the cell sits in the grid.
69 pub pos: Pos,
70 /// The tile itself.
71 pub tile: &'a Tile,
72 /// The tile's full grapheme cluster, or `None` to render [`Tile::glyph`] alone.
73 ///
74 /// `Some` only for multi-codepoint clusters (combining marks, ZWJ sequences), and **only
75 /// ever `Some` when the `egc` feature is enabled**: without it `Grid` never populates the
76 /// side table, so a backend that does not support `egc` can ignore this entirely and render
77 /// from [`Tile::glyph`].
78 pub grapheme: Option<&'a str>,
79 /// How a pixel backend recolours this cell's sprite.
80 ///
81 /// [`Tint::None`] for the overwhelming majority of cells. Cell backends have no sprite to
82 /// recolour and ignore it; see [`Tint`].
83 pub tint: Tint,
84}
85
86impl<'a> DrawCell<'a> {
87 /// A cell on layer 0 with no grapheme text and no tint: the shape almost every test and
88 /// cell backend wants.
89 #[must_use]
90 pub const fn new(pos: Pos, tile: &'a Tile) -> Self {
91 Self {
92 layer: 0,
93 pos,
94 tile,
95 grapheme: None,
96 tint: Tint::None,
97 }
98 }
99
100 /// [`new`](Self::new) on an explicit layer.
101 #[must_use]
102 pub const fn on_layer(layer: u8, pos: Pos, tile: &'a Tile) -> Self {
103 Self {
104 layer,
105 pos,
106 tile,
107 grapheme: None,
108 tint: Tint::None,
109 }
110 }
111
112 /// This cell with `grapheme` as its full cluster text.
113 #[must_use]
114 pub const fn with_grapheme(mut self, grapheme: Option<&'a str>) -> Self {
115 self.grapheme = grapheme;
116 self
117 }
118
119 /// This cell with `tint` applied to its sprite.
120 #[must_use]
121 pub const fn with_tint(mut self, tint: Tint) -> Self {
122 self.tint = tint;
123 self
124 }
125}
126
127/// Draws grid content to a display and reports its dimensions.
128///
129/// This is the only one of the three backend facets ([`Output`], [`Input`], [`Cursor`]) that's
130/// fallible: writing to a real display can fail (a broken pipe, a closed terminal, a lost
131/// surface), so every mutating method here returns `Result<(), Self::Error>`.
132///
133/// # Examples
134///
135/// ```
136/// use retroglyph_core::backend::{DrawCell, Output};
137/// use retroglyph_core::grid::Size;
138///
139/// struct NullOutput;
140///
141/// impl Output for NullOutput {
142/// type Error = core::convert::Infallible;
143///
144/// fn draw_layers<'a, I>(&mut self, _content: I) -> Result<(), Self::Error>
145/// where
146/// I: Iterator<Item = DrawCell<'a>>,
147/// {
148/// Ok(())
149/// }
150///
151/// fn flush(&mut self) -> Result<(), Self::Error> {
152/// Ok(())
153/// }
154///
155/// fn size(&self) -> Size {
156/// Size {
157/// width: 4,
158/// height: 2,
159/// }
160/// }
161///
162/// fn clear(&mut self) -> Result<(), Self::Error> {
163/// Ok(())
164/// }
165/// }
166/// ```
167pub trait Output {
168 /// Error type returned by fallible operations.
169 type Error: BackendError;
170
171 /// Draw changed cells to the output surface, layer 0 only.
172 ///
173 /// Every cell arrives as a [`DrawCell`], which carries the out-of-line state a [`Tile`]
174 /// cannot: its full grapheme cluster and its tint. Both live in a side table on
175 /// [`Grid`](crate::grid::Grid)
176 /// rather than in the tile, so a backend that needs either must read it from here.
177 ///
178 /// The default implementation forwards to [`draw_layers`](Self::draw_layers), which every
179 /// backend implements. [`crate::Terminal::present`] never calls this method directly (it
180 /// always goes through `draw_layers`, pre-flattened onto layer 0 for a backend that doesn't
181 /// composite; see [`composites_layers`](Self::composites_layers)), so overriding this is
182 /// only worthwhile if a backend has a cheaper direct path for the known-single-layer case
183 /// than its own `draw_layers` would take.
184 ///
185 /// # Errors
186 ///
187 /// See [`draw_layers`](Self::draw_layers), which this forwards to by default and shares
188 /// its error contract with.
189 fn draw<'a, I>(&mut self, content: I) -> Result<(), Self::Error>
190 where
191 I: Iterator<Item = DrawCell<'a>>,
192 {
193 self.draw_layers(content)
194 }
195
196 /// Draw changed cells across all layers.
197 ///
198 /// [`crate::Terminal::present`] always calls this method, never [`draw`](Self::draw)
199 /// directly, for every backend. A backend that renders one glyph per cell and returns
200 /// `false` from [`composites_layers`](Self::composites_layers) (the default) receives a
201 /// stream `present` has already pre-flattened onto layer 0 (all allocated layers
202 /// composited into one frame first, so layers 1+ still appear on every backend, not only
203 /// pixel ones); implementing this is no different from what implementing single-layer
204 /// `draw` used to mean. A pixel/GPU backend that returns `true` from `composites_layers`
205 /// receives the real, multi-layer stream here and does its own compositing (per-pixel or
206 /// per-quad, plus sub-cell offsets and transparency as needed).
207 ///
208 /// When [`needs_full_frame`](Self::needs_full_frame) returns `true`, this
209 /// receives **all** cells from every allocated layer, and the backend
210 /// should clear its output surface before drawing.
211 ///
212 /// Items are the same [`DrawCell`] [`draw`](Self::draw) receives, read through
213 /// [`DrawCell::layer`] rather than a separate element.
214 ///
215 /// # Errors
216 ///
217 /// `Self::Error` is implementation-defined (a broken pipe or closed terminal for a
218 /// process-backed display, a lost surface for a windowed one); implementations do not
219 /// roll back cells already written before the failure. Because
220 /// [`crate::Terminal::present`] only swaps its diff buffers into `previous` after the
221 /// call that reached this method succeeds, a failed draw leaves the same cells marked
222 /// dirty, so they are resent on the next successful present rather than silently
223 /// dropped.
224 fn draw_layers<'a, I>(&mut self, content: I) -> Result<(), Self::Error>
225 where
226 I: Iterator<Item = DrawCell<'a>>;
227
228 /// Returns `true` if the backend needs the **entire** frame (all cells on
229 /// all layers) on every call to [`draw_layers`](Self::draw_layers), rather
230 /// than just the changed cells.
231 ///
232 /// Pixel-based backends (e.g. `SoftwareRenderer`) need this because
233 /// sub-cell offsets can spill glyph pixels into adjacent cells — without
234 /// a full redraw, orphaned pixels from the previous frame linger.
235 ///
236 /// The default implementation returns `false`.
237 fn needs_full_frame(&self) -> bool {
238 false
239 }
240
241 /// Whether this backend composites layers itself (per pixel or quad),
242 /// receiving the raw layered stream from [`draw_layers`](Self::draw_layers).
243 ///
244 /// Backends that render one glyph per cell return `false` (the default) and
245 /// receive a pre-flattened, single-layer stream: [`crate::Terminal::present`]
246 /// composites all allocated layers into one frame first. This makes layers
247 /// 1+ appear on every backend, not only pixel backends. Pixel/GPU backends
248 /// return `true` and composite the layers themselves.
249 fn composites_layers(&self) -> bool {
250 false
251 }
252
253 /// Flush buffered output to the display.
254 ///
255 /// # Errors
256 ///
257 /// `Self::Error` is implementation-defined (a broken pipe, a closed terminal, a lost
258 /// surface). [`crate::Terminal::present`] calls this only after
259 /// [`draw`](Self::draw)/[`draw_layers`](Self::draw_layers) succeed, and swaps its diff
260 /// buffers only after `flush` also succeeds; a failed flush therefore leaves the
261 /// current frame's cells buffered but unconfirmed, and they are resent on the next
262 /// successful present.
263 fn flush(&mut self) -> Result<(), Self::Error>;
264
265 /// Return current display dimensions.
266 #[must_use]
267 fn size(&self) -> Size;
268
269 /// Clear the entire display.
270 ///
271 /// # Errors
272 ///
273 /// `Self::Error` is implementation-defined (a broken pipe, a closed terminal, a lost
274 /// surface). Unlike [`draw`](Self::draw)/[`flush`](Self::flush), this is not part of
275 /// [`crate::Terminal::present`]'s per-frame path; callers that invoke it directly
276 /// (some backends also call it internally on resize) should treat a failure as leaving
277 /// the display in an unknown, possibly partially cleared state and retry or tear down
278 /// rather than assume the previous contents are still intact.
279 fn clear(&mut self) -> Result<(), Self::Error>;
280
281 /// Notify the backend of a resize to `size`, updating what [`size`](Self::size) reports.
282 ///
283 /// Called automatically by [`crate::Terminal::resize`] after both grids are resized.
284 /// Backends that maintain internal state tied to terminal dimensions (such as
285 /// [`Headless`]) should override this to update that state. The default
286 /// implementation is a no-op.
287 ///
288 /// A driver may also call this directly, ahead of and independent from
289 /// [`crate::Terminal::resize`], to keep [`size`](Self::size) in sync with an underlying
290 /// surface the moment it changes (a windowed backend reacting to an OS resize, for
291 /// example) without waiting for the app to resize the terminal's grid content in
292 /// response. Doing so does not resize the grid; only [`crate::Terminal::resize`] does that.
293 fn resize(&mut self, size: Size) {
294 let _ = size;
295 }
296}
297
298/// Polls for and accepts input events.
299///
300/// Backends that never receive events from outside their own [`poll_event`](Self::poll_event)
301/// implementation (e.g. `Crossterm`, which reads its own event stream) can use the default
302/// no-op [`push_event`](Self::push_event) via an empty `impl Input for X {}`.
303///
304/// # Examples
305///
306/// ```
307/// use core::time::Duration;
308/// use retroglyph_core::backend::Input;
309/// use retroglyph_core::event::Event;
310/// use std::collections::VecDeque;
311///
312/// struct QueuedInput(VecDeque<Event>);
313///
314/// impl Input for QueuedInput {
315/// fn poll_event(&mut self, _timeout: Duration) -> Option<Event> {
316/// self.0.pop_front()
317/// }
318///
319/// fn push_event(&mut self, event: Event) {
320/// self.0.push_back(event);
321/// }
322/// }
323/// ```
324pub trait Input {
325 /// Poll for an input event, waiting up to `timeout`.
326 fn poll_event(&mut self, timeout: Duration) -> Option<Event>;
327
328 /// Push an event into the backend's event buffer.
329 ///
330 /// Backends that receive events externally (e.g., from a window event
331 /// loop or a test harness) override this to queue events for
332 /// [`poll_event`](Self::poll_event). The default is a no-op.
333 ///
334 /// - Windowed backends: called by `ApplicationHandler` on each event.
335 /// - Headless: called by tests to inject synthetic events.
336 /// - Crossterm: reads from its own event stream; no-op here.
337 fn push_event(&mut self, _event: Event) {}
338}
339
340/// Shows, hides, and moves a text cursor.
341///
342/// Both methods default to a no-op so backends with no text cursor to manage (pixel/windowed
343/// backends, where games draw their own cursor if they want one) can use an empty
344/// `impl Cursor for X {}` instead of writing dead stub bodies by hand.
345///
346/// # Examples
347///
348/// ```
349/// use retroglyph_core::backend::Cursor;
350/// use retroglyph_core::grid::Pos;
351///
352/// struct TrackedCursor {
353/// visible: bool,
354/// position: Pos,
355/// }
356///
357/// impl Cursor for TrackedCursor {
358/// fn set_cursor_visible(&mut self, visible: bool) {
359/// self.visible = visible;
360/// }
361///
362/// fn set_cursor_position(&mut self, position: Pos) {
363/// self.position = position;
364/// }
365/// }
366/// ```
367pub trait Cursor {
368 /// Show or hide the cursor.
369 fn set_cursor_visible(&mut self, _visible: bool) {}
370
371 /// Move the cursor to a position.
372 fn set_cursor_position(&mut self, _position: Pos) {}
373
374 /// Set the cursor's shape (and blink behavior).
375 ///
376 /// Defaults to a no-op, matching [`set_cursor_visible`](Self::set_cursor_visible)/
377 /// [`set_cursor_position`](Self::set_cursor_position): backends with no text cursor to
378 /// manage, or that render on a terminal emulator with no shape-changing escape sequence,
379 /// can ignore this via the default `impl Cursor for X {}`.
380 fn set_cursor_style(&mut self, _style: CursorStyle) {}
381}
382
383/// The text cursor's visual shape and blink behavior.
384///
385/// Mirrors the six shapes a DEC-compatible terminal's `DECSCUSR` escape (`CSI Ps SP q`)
386/// supports: block, underline, and bar, each either blinking or steady. `#[non_exhaustive]`
387/// leaves room for a future shape (e.g. a hollow/outline block) without a breaking change.
388#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
389#[non_exhaustive]
390pub enum CursorStyle {
391 /// A blinking solid block (`█`). The default terminal cursor shape on most emulators.
392 #[default]
393 BlinkingBlock,
394 /// A steady (non-blinking) solid block.
395 SteadyBlock,
396 /// A blinking underscore (`_`).
397 BlinkingUnderline,
398 /// A steady (non-blinking) underscore.
399 SteadyUnderline,
400 /// A blinking vertical bar (`|`), as commonly used for text-insertion cursors.
401 BlinkingBar,
402 /// A steady (non-blinking) vertical bar.
403 SteadyBar,
404}
405
406/// A rendering backend that presents grid content to a display and provides input events.
407///
408/// This is a pure ergonomic bundle over [`Output`], [`Input`], and [`Cursor`], with no members
409/// of its own: every type implementing all three gets `Backend` for free, and every generic
410/// call site that only needs one or two facets should bound on those directly instead of
411/// requiring all three through this trait.
412///
413/// # Examples
414///
415/// There is nothing to implement directly: a type gets `Backend` for free the moment it
416/// implements all three facet traits.
417///
418/// ```
419/// use core::time::Duration;
420/// use retroglyph_core::backend::{Backend, Cursor, DrawCell, Input, Output};
421/// use retroglyph_core::event::Event;
422/// use retroglyph_core::grid::Size;
423///
424/// struct NullBackend;
425///
426/// impl Output for NullBackend {
427/// type Error = core::convert::Infallible;
428///
429/// fn draw_layers<'a, I>(&mut self, _content: I) -> Result<(), Self::Error>
430/// where
431/// I: Iterator<Item = DrawCell<'a>>,
432/// {
433/// Ok(())
434/// }
435///
436/// fn flush(&mut self) -> Result<(), Self::Error> {
437/// Ok(())
438/// }
439///
440/// fn size(&self) -> Size {
441/// Size {
442/// width: 1,
443/// height: 1,
444/// }
445/// }
446///
447/// fn clear(&mut self) -> Result<(), Self::Error> {
448/// Ok(())
449/// }
450/// }
451///
452/// impl Input for NullBackend {
453/// fn poll_event(&mut self, _timeout: Duration) -> Option<Event> {
454/// None
455/// }
456/// }
457///
458/// impl Cursor for NullBackend {}
459///
460/// fn assert_is_backend<B: Backend>(_backend: &B) {}
461/// assert_is_backend(&NullBackend);
462/// ```
463pub trait Backend: Output + Input + Cursor {}
464
465impl<T: Output + Input + Cursor> Backend for T {}