Module target

Module target 

Source
Expand description

Render targets such as framebuffers.

The typical render target comprises a color buffer, depth buffer, and possible auxiliary buffers. Special render targets can be used, for example, for visibility or occlusion computations.

Structs§

Colorbuf
Color buffer with a specified pixel format.
Framebuf
Framebuffer, combining a color (pixel) buffer and a depth buffer.

Traits§

Target
Trait for types that can be used as render targets.

Functions§

rasterize
rasterize_fb