Expand description
Render targets such as framebuffers.
The typical render target comprises a color buffer, depth buffer, and possible auxiliary buffers. Special render targets can be used, for example, for visibility or occlusion computations.
Structs§
- Colorbuf
- Color buffer with a specified pixel format.
- Framebuf
- Framebuffer, combining a color (pixel) buffer and a depth buffer.
Traits§
- Target
- Trait for types that can be used as render targets.