retrofire_core::render

Function render

Source
pub fn render<Vtx: Clone, Var: Vary, Uni: Copy, Shd>(
    tris: impl AsRef<[Tri<usize>]>,
    verts: impl AsRef<[Vtx]>,
    shader: &Shd,
    uniform: Uni,
    to_screen: Mat4x4<NdcToScreen>,
    target: &mut impl Target,
    ctx: &Context,
)
where Shd: Shader<Vtx, Var, Uni>,
Expand description

Renders the given triangles into target.