Expand description
This is a library for pushing pixels on the CPU.
It uses SIMD where possible, so it’s pretty fast. Run the benchmarks to decide if it’s fast enough for your use-case. The intent is more for smaller resolution situations like a retro console would have, but you can do 1080p if you want. Even without SIMD the indexed color mode at least can run at basically any resolution you want.
Note that this library will not put your pixels on the screen itself. You
still have to use a GPU library of some sort to get stuff displayed.
Examples are provided of how you might do that with glutin
and gl
, but
you’re free to use anything else if you want.
All of the real work is done via traits, and you can create image slices to
wrap around your existing image data. This allows you to quickly connect the
library onto your existing image types if you need to. If you don’t have
existing image types, there is a VecImage
type provided. There’s also an
example of an array-backed type, allowing you to use the library in a
no_std
situation (requires nightly). In the future, it’s hoped that this
library will include feature flags to automatically support other crates,
but not yet.
Re-exports§
Modules§
- All of our macros go in here.
- Module for color palettes you might wish to use with your indexed color images.
- Module for code specific to
u16
base images. - Module for code specific to
u32
base images.
Macros§
- Checks that an address is aligned to a 4 byte bound.
- Checks that an address is aligned to a 8 byte bound.
- Checks that an address is aligned to a 16 byte bound.
- Checks that an address is aligned to a 32 byte bound.
- As per
rgba16
, but automatically selects alpha=true. - As per
rgba32
, but automatically selects alpha = 255. - Builds a
u16
value from the given RGBA values. - Builds a
u32
value from the given RGBA values.
Structs§
- A struct that iterates over pixels of an
Image
by mutable reference. - A mutable sub-view of some image data.
- A struct that iterates over pixels of an
Image
by reference. - A shared view of some image data.
- An image the size of an NES screen, backed by an array.
- An image backed by a
Vec
.
Traits§
- Trait for anything that can be read as if it was an image.
- The trait for anything that can be written to as if it was an image.