Struct respo::StatesTree

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pub struct StatesTree {
    pub data: MaybeState,
    pub cursor: Vec<String>,
    pub branches: HashMap<String, Box<StatesTree>>,
}
Expand description

Respo maintains states in a tree structure, where the keys are strings, each child component “picks” a key to attach its own state to the tree, and it dispatches events to global store to update the state.

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§data: MaybeState

local data

§cursor: Vec<String>

the path to the current state in the tree, use in updating

§branches: HashMap<String, Box<StatesTree>>

holding children states

Implementations§

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impl StatesTree

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pub fn path(&self) -> Vec<String>

get cursor

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pub fn pick(&self, name: &str) -> StatesTree

pick a child branch as new cursor

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pub fn set_in_mut(&mut self, path: &[String], new_state: MaybeState)

in-place mutation of state tree

Trait Implementations§

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impl Clone for StatesTree

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fn clone(&self) -> StatesTree

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatesTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for StatesTree

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fn default() -> StatesTree

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for StatesTree

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq<StatesTree> for StatesTree

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fn eq(&self, other: &StatesTree) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for StatesTree

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for StatesTree

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impl StructuralEq for StatesTree

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impl StructuralPartialEq for StatesTree

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,