[][src]Enum reso_dd::RoomType

pub enum RoomType {
    Basement,
    Bathroom,
    Bathroom1,
    Bathroom2,
    Bathroom3,
    Bathroom4,
    Bathroom5,
    Bedroom,
    Bedroom1,
    Bedroom2,
    Bedroom3,
    Bedroom4,
    Bedroom5,
    BonusRoom,
    Den,
    DiningRoom,
    ExerciseRoom,
    FamilyRoom,
    GameRoom,
    GreatRoom,
    Gym,
    Kitchen,
    Laundry,
    Library,
    LivingRoom,
    Loft,
    MasterBathroom,
    MasterBedroom,
    MediaRoom,
    Office,
    Sauna,
    UtilityRoom,
    Workshop,
    OpenEnumeration(String),
}

Variants

Basement

"Basement": A floor of a building below ground level.

Bathroom

"Bathroom": The first bathroom, when a Master Bathroom is not designated.

Bathroom1

"Bathroom 1": The first bathroom, when a Master Bathroom is not designated.

Bathroom2

"Bathroom 2": The second bathroom.

Bathroom3

"Bathroom 3": The third bathroom.

Bathroom4

"Bathroom 4": The fourth bathroom.

Bathroom5

"Bathroom 5": The fifth bathroom.

Bedroom

"Bedroom": The type of room is a bedroom.

Bedroom1

"Bedroom 1": The first bedroom, when a Master Bedroom is not designated.

Bedroom2

"Bedroom 2": The second bedroom.

Bedroom3

"Bedroom 3": The third bedroom.

Bedroom4

"Bedroom 4": The fourth bedroom.

Bedroom5

"Bedroom 5": The fifth bedroom.

BonusRoom

"Bonus Room": A room that can be used for multiple purposes.

Den

"Den": Used for a variety of purposes, a den is typically a secluded comfortable room use as a study or entertainment room.

DiningRoom

"Dining Room": A room, in a home, where meals are eaten.

ExerciseRoom

"Exercise Room": A room that is specifically geared to contain exercise equipment.

FamilyRoom

"Family Room": A comfortable room in a dwelling, for frequent leisure use.

GameRoom

"Game Room": A room that, typically a bonus room, that is specifically equipped for game play. This may include billiards, Ping-Pong, video games, board games or other recreational activities.

GreatRoom

"Great Room": The term great room denotes a room space within an abode which combines the specific functions of several of the more traditional room spaces (e.g. the family room, the living room, the study, etc.) into a singular unified space. Great rooms are typically at or near the center of the house, feature raised ceilings, and have been common in American homes since the early 1990s.

Gym

"Gym": A room that, in addition to exercise equipment, has other characteristics of a gymnasium.

Kitchen

"Kitchen": The room used for the preparation and storage of food. Cookery.

Laundry

"Laundry": A utility room specifically equipment and used for laundry equipment (washer and dryer).

Library

"Library": A room that is specifically geared to house books and other media typically found in a library.

LivingRoom

"Living Room": A room in a private house used for general social and leisure activities.

Loft

"Loft": A loft can be an upper story or attic in a building, directly under the roof. Alternatively, a loft apartment refers to large adaptable open space, often converted for residential use (a converted loft) from some other use, often light industrial. Adding to the confusion, some converted lofts include upper open loft areas.

MasterBathroom

"Master Bathroom": Typically the largest of the bathrooms and attached to the master bedroom.

MasterBedroom

"Master Bedroom": Typically the largest of the bedrooms with an attached bathroom.

MediaRoom

"Media Room": A room that is specifically geared for the watching of movies, TV or other forms of multimedia.

Office

"Office": A room used for business.

Sauna

"Sauna": A small room or house designed as a place to experience dry or wet heat sessions, or an establishment with one or more of these and auxiliary facilities.

UtilityRoom

"Utility Room": A room that usually contains laundry, HVAC, water heating or some other utilitarian equipment. In some areas this is simply the laundry room. In other areas it may be used for many other purposes, all having some utility.

Workshop

"Workshop": A room containing tools or equipment used for the manufacturing or repair of goods.

OpenEnumeration(String)

A value that was not defined by the enumeration

Trait Implementations

impl Clone for RoomType[src]

impl Debug for RoomType[src]

impl<'de> Deserialize<'de> for RoomType[src]

impl Eq for RoomType[src]

impl<'_> From<&'_ str> for RoomType[src]

impl<'a> From<&'a RoomType> for &'a str[src]

impl From<String> for RoomType[src]

impl PartialEq<RoomType> for RoomType[src]

impl ResoEnumeration for RoomType[src]

impl Serialize for RoomType[src]

impl StructuralEq for RoomType[src]

impl StructuralPartialEq for RoomType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.