Struct rerun::external::re_viewport::Viewport

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pub struct Viewport<'a, 'b> {
    pub blueprint: &'a ViewportBlueprint,
    pub state: &'b mut ViewportState,
    pub tree: Tree<BlueprintId<SpaceViewIdRegistry>>,
    pub tree_edited: bool,
    /* private fields */
}
Expand description

Defines the layout of the Viewport

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§blueprint: &'a ViewportBlueprint

The blueprint that drives this viewport. This is the source of truth from the store for this frame.

§state: &'b mut ViewportState

The persistent state of the viewport that is not saved to the store but otherwise persis frame-to-frame.

§tree: Tree<BlueprintId<SpaceViewIdRegistry>>

The egui_tiles::Tree tree that actually manages blueprint layout. This tree needs to be mutable for things like drag-and-drop and is ultimately saved back to the store. at the end of the frame if edited.

§tree_edited: bool

Should be set to true whenever a tree modification should be back-ported to the blueprint store. That should only happen as a result of a user action.

Implementations§

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impl<'a, 'b> Viewport<'a, 'b>

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pub fn new( blueprint: &'a ViewportBlueprint, state: &'b mut ViewportState, space_view_class_registry: &SpaceViewClassRegistry, tree_action_receiver: Receiver<TreeAction>, tree_action_sender: Sender<TreeAction> ) -> Viewport<'a, 'b>

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pub fn show_add_remove_entities_modal( &mut self, space_view_id: BlueprintId<SpaceViewIdRegistry> )

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pub fn show_add_space_view_or_container_modal( &mut self, target_container: BlueprintId<ContainerIdRegistry> )

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pub fn viewport_ui(&mut self, ui: &mut Ui, ctx: &'a ViewerContext<'_>)

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pub fn on_frame_start(&mut self, ctx: &ViewerContext<'_>)

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pub fn update_and_sync_tile_tree_to_blueprint(self, ctx: &ViewerContext<'_>)

Process any deferred TreeActions and then sync to blueprint

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pub fn is_item_valid( &self, store_context: &StoreContext<'_>, item: &Item ) -> bool

If false, the item is referring to data that is not present in this blueprint.

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impl Viewport<'_, '_>

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pub fn tree_ui(&mut self, ctx: &ViewerContext<'_>, ui: &mut Ui)

Show the blueprint panel tree view.

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pub fn add_new_spaceview_button_ui( &mut self, ctx: &ViewerContext<'_>, ui: &mut Ui )

Auto Trait Implementations§

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impl<'a, 'b> Freeze for Viewport<'a, 'b>

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impl<'a, 'b> !RefUnwindSafe for Viewport<'a, 'b>

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impl<'a, 'b> !Send for Viewport<'a, 'b>

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impl<'a, 'b> !Sync for Viewport<'a, 'b>

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impl<'a, 'b> Unpin for Viewport<'a, 'b>

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impl<'a, 'b> !UnwindSafe for Viewport<'a, 'b>

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