pub enum StorageTextureAccess {
    WriteOnly,
    ReadOnly,
    ReadWrite,
}
Expand description

Specific type of a sample in a texture binding.

For use in BindingType::StorageTexture.

Corresponds to WebGPU GPUStorageTextureAccess.

Variants§

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WriteOnly

The texture can only be written in the shader and it:

  • may or may not be annotated with write (WGSL).
  • must be annotated with writeonly (GLSL).

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
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ReadOnly

The texture can only be read in the shader and it must be annotated with read (WGSL) or readonly (GLSL).

Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode. This is a native-only extension.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, read>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
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ReadWrite

The texture can be both read and written in the shader and must be annotated with read_write in WGSL.

Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode. This is a nonstandard, native-only extension.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, read_write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) uniform image2D myStorageImage;

Trait Implementations§

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impl Clone for StorageTextureAccess

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fn clone(&self) -> StorageTextureAccess

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StorageTextureAccess

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for StorageTextureAccess

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for StorageTextureAccess

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fn eq(&self, other: &StorageTextureAccess) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for StorageTextureAccess

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impl Eq for StorageTextureAccess

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impl StructuralPartialEq for StorageTextureAccess

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Casts the value.
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Immutably borrows from an owned value. Read more
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Casts the value.
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