Struct rerun::external::eframe::egui::ViewportInfo

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pub struct ViewportInfo {
    pub parent: Option<ViewportId>,
    pub title: Option<String>,
    pub events: Vec<ViewportEvent>,
    pub native_pixels_per_point: Option<f32>,
    pub monitor_size: Option<Vec2>,
    pub inner_rect: Option<Rect>,
    pub outer_rect: Option<Rect>,
    pub minimized: Option<bool>,
    pub maximized: Option<bool>,
    pub fullscreen: Option<bool>,
    pub focused: Option<bool>,
}
Expand description

Information about the current viewport, given as input each frame.

None means “unknown”.

All units are in ui “points”, which can be calculated from native physical pixels using pixels_per_point = crate::Context::zoom_factor * [Self::native_pixels_per_point];

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§parent: Option<ViewportId>

Parent viewport, if known.

§title: Option<String>

Name of the viewport, if known.

§events: Vec<ViewportEvent>§native_pixels_per_point: Option<f32>

The OS native pixels-per-point.

This should always be set, if known.

On web this takes browser scaling into account, and orresponds to window.devicePixelRatio in JavaScript.

§monitor_size: Option<Vec2>

Current monitor size in egui points.

§inner_rect: Option<Rect>

The inner rectangle of the native window, in monitor space and ui points scale.

This is the content rectangle of the viewport.

§outer_rect: Option<Rect>

The outer rectangle of the native window, in monitor space and ui points scale.

This is the content rectangle plus decoration chrome.

§minimized: Option<bool>

Are we minimized?

§maximized: Option<bool>

Are we maximized?

§fullscreen: Option<bool>

Are we in fullscreen mode?

§focused: Option<bool>

Is the window focused and able to receive input?

This should be the same as RawInput::focused.

Implementations§

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impl ViewportInfo

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pub fn close_requested(&self) -> bool

This viewport has been told to close.

If this is the root viewport, the application will exit after this frame unless you send a crate::ViewportCommand::CancelClose command.

If this is not the root viewport, it is up to the user to hide this viewport the next frame.

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pub fn ui(&self, ui: &mut Ui)

Trait Implementations§

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impl Clone for ViewportInfo

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fn clone(&self) -> ViewportInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ViewportInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ViewportInfo

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fn default() -> ViewportInfo

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ViewportInfo

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fn deserialize<__D>( __deserializer: __D ) -> Result<ViewportInfo, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ViewportInfo

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fn eq(&self, other: &ViewportInfo) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ViewportInfo

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ViewportInfo

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