Struct rerun::external::eframe::egui::epaint::TessellationOptions

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pub struct TessellationOptions {
    pub feathering: bool,
    pub feathering_size_in_pixels: f32,
    pub coarse_tessellation_culling: bool,
    pub prerasterized_discs: bool,
    pub round_text_to_pixels: bool,
    pub debug_paint_clip_rects: bool,
    pub debug_paint_text_rects: bool,
    pub debug_ignore_clip_rects: bool,
    pub bezier_tolerance: f32,
    pub epsilon: f32,
    pub parallel_tessellation: bool,
    pub validate_meshes: bool,
}
Expand description

Tessellation quality options

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§feathering: bool

Use “feathering” to smooth out the edges of shapes as a form of anti-aliasing.

Feathering works by making each edge into a thin gradient into transparency. The size of this edge is controlled by Self::feathering_size_in_pixels.

This makes shapes appear smoother, but requires more triangles and is therefore slower.

This setting does not affect text.

Default: true.

§feathering_size_in_pixels: f32

The size of the the feathering, in physical pixels.

The default, and suggested, value for this is 1.0. If you use a larger value, edges will appear blurry.

§coarse_tessellation_culling: bool

If true (default) cull certain primitives before tessellating them. This likely makes

§prerasterized_discs: bool

If true, small filled circled will be optimized by using pre-rasterized circled from the font atlas.

§round_text_to_pixels: bool

If true (default) align text to mesh grid. This makes the text sharper on most platforms.

§debug_paint_clip_rects: bool

Output the clip rectangles to be painted.

§debug_paint_text_rects: bool

Output the text-containing rectangles.

§debug_ignore_clip_rects: bool

If true, no clipping will be done.

§bezier_tolerance: f32

The maximum distance between the original curve and the flattened curve.

§epsilon: f32

The default value will be 1.0e-5, it will be used during float compare.

§parallel_tessellation: bool

If rayon feature is activated, should we parallelize tessellation?

§validate_meshes: bool

If true, invalid meshes will be silently ignored. If false, invalid meshes will cause a panic.

The default is false to save performance.

Trait Implementations§

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impl Clone for TessellationOptions

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fn clone(&self) -> TessellationOptions

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TessellationOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for TessellationOptions

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fn default() -> TessellationOptions

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for TessellationOptions

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fn deserialize<__D>( __deserializer: __D ) -> Result<TessellationOptions, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for TessellationOptions

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fn eq(&self, other: &TessellationOptions) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for TessellationOptions

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Widget for &mut TessellationOptions

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fn ui(self, ui: &mut Ui) -> Response

Allocate space, interact, paint, and return a Response. Read more
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impl Copy for TessellationOptions

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impl StructuralPartialEq for TessellationOptions

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