Module rerun::components

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Components are the basic building blocks of archetypes.

They all implement the Component trait.

Each component is a wrapper around a datatype.

Structs§

  • Component: The AnnotationContext provides additional information on how to display entities.
  • Component: A binary blob of data.
  • Component: A 16-bit ID representing a type of semantic class.
  • Component: Configures how a clear operation should behave - recursive or not.
  • Component: An RGBA color with unmultiplied/separate alpha, in sRGB gamma space with linear alpha.
  • Component: A component indicating how long a meter is, expressed in native units.
  • Component: Spatially disconnect this entity from its parent.
  • Component: Draw order used for the display order of 2D elements.
  • Component: Half-sizes (extents) of a 2D box along its local axis, starting at its local origin/center.
  • Component: Half-sizes (extents) of a 3D box along its local axis, starting at its local origin/center.
  • Component: A unique numeric identifier for each individual instance within a batch.
  • Component: A 16-bit ID representing a type of semantic keypoint within a class.
  • Component: A line strip in 2D space.
  • Component: A line strip in 3D space.
  • Component: Size of a marker in UI points.
  • Component: Material properties of a mesh.
  • Component: A standardized media type (RFC2046, formerly known as MIME types), encoded as a utf8 string.
  • Component: Optional triangle indices for a mesh.
  • Component: A display name, typically for an entity or a item like a plot series.
  • Component: An out-of-tree affine transform between two 3D spaces, represented in a given direction.
  • Component: Camera projection, from image coordinates to view coordinates.
  • Component: A position in 2D space.
  • Component: A position in 3D space.
  • Component: A Radius component.
  • Component: A 1D range, specifying a lower and upper bound.
  • Component: Pixel resolution width & height, e.g. of a camera sensor.
  • Component: A 3D rotation, represented either by a quaternion or a rotation around axis.
  • Component: A double-precision scalar.
  • Component: If true, a scalar will be shown as individual point in a scatter plot.
  • Component: The width of a stroke specified in UI points.
  • Component: A multi-dimensional Tensor of data.
  • Component: A 2D texture UV coordinate.
  • Component: A string of text, e.g. for labels and text documents.
  • Component: The severity level of a text log message.
  • Component: An affine transform between two 3D spaces, represented in a given direction.
  • Component: A vector in 2D space.
  • Component: A vector in 3D space.
  • Component: How we interpret the coordinate system of an entity/space.
  • Component: The name of a visualizer.

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